Exemple #1
0
        static public void SetCursorPositionOnTarget(Vector3 target)
        {
            var     mousePositionClient = gameController.Game.IngameState.Camera.WorldToScreen(target);
            var     gameWindowRect      = gameController.Window.GetWindowRectangle();
            Vector2 mousePositionScreen = gameWindowRect.TopLeft + mousePositionClient;

            if (mousePositionScreen.PointInRectangle(gameWindowRect) == false)
            {
                float clampedX = MyExtensions.Clamp <float>(mousePositionScreen.X, gameWindowRect.TopLeft.X + 10, gameWindowRect.TopRight.X - 10);
                float clampedY = MyExtensions.Clamp <float>(mousePositionScreen.Y, gameWindowRect.TopLeft.Y + 10, gameWindowRect.BottomLeft.Y - 10);
                mousePositionScreen = new Vector2(clampedX, clampedY);
                Console.WriteLine("clamped mouse position in SetCursorPositionOnTarget");
                Input.SetCursorPos(mousePositionScreen);
            }
            else
            {
                Input.SetCursorPos(mousePositionScreen);
            }
        }
Exemple #2
0
        public static bool SetCursorPosAndLeftOrRightClick(RectangleF rect, int extraDelay, MyMouseClicks clickType = MyMouseClicks.LeftClick, bool randomClick = false)
        {
            try
            {
                var gameWindowRect = GameController.Window.GetWindowRectangle();
                int posX           = 0;
                int posY           = 0;
                if (randomClick)
                {
                    // Constrain to center +- x percent of width and height
                    int xRandomStart = (int)(rect.Center.X - 0.1f * rect.Width);
                    int xRandomStop  = (int)(rect.Center.X + 0.1f * rect.Width);
                    int yRandomStart = (int)(rect.Center.Y - 0.1f * rect.Height);
                    int yRandomStop  = (int)(rect.Center.Y + 0.1f * rect.Height);

                    posX = (int)gameWindowRect.TopLeft.X + ExileCore.Shared.Helpers.MathHepler.Randomizer.Next(xRandomStart, xRandomStop);
                    posY = (int)gameWindowRect.TopLeft.Y + ExileCore.Shared.Helpers.MathHepler.Randomizer.Next(yRandomStart, yRandomStop);
                }
                else
                {
                    posX = (int)gameWindowRect.TopLeft.X + (int)rect.Center.X;
                    posY = (int)gameWindowRect.TopLeft.Y + (int)rect.Center.Y;
                }
                var        inventory     = GameController.Game.IngameState.IngameUi.InventoryPanel[InventoryIndex.PlayerInventory];
                var        inventoryRect = inventory.GetClientRectCache;
                RectangleF blacklistedRectangleIfPlayerInventoryVisible = new RectangleF(inventoryRect.TopRight.X, 0, inventoryRect.Width, inventoryRect.TopLeft.Y);
                var        inputRect = new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height);
                if (inventory.IsVisible == true && blacklistedRectangleIfPlayerInventoryVisible.Contains(inputRect) == true)
                {
                    WillBot.LogMessageCombo("Player inventory is visible and you tried to click inside the active items rectangle.");
                    return(false);
                }

                // Clamp away x percent of screen height and width
                float clampFactor = 0.1f;
                posX = (int)MyExtensions.Clamp <float>(posX, gameWindowRect.TopLeft.X + 5, gameWindowRect.TopRight.X - 5);
                posY = (int)MyExtensions.Clamp <float>(posY, gameWindowRect.TopLeft.Y + 0.05f * gameWindowRect.Height, gameWindowRect.BottomLeft.Y - clampFactor * gameWindowRect.Height);
                SetCursorPos(posX, posY);
                Thread.Sleep(MovementDelay + extraDelay);
                switch (clickType)
                {
                case MyMouseClicks.LeftClick:
                    LeftClick(ClickDelay);
                    break;

                case MyMouseClicks.RightClick:
                    RightClick(ClickDelay);
                    break;

                case MyMouseClicks.NoClick:
                    break;

                case MyMouseClicks.MiddleClick:
                    break;
                }
                return(true);
            }
            catch
            {
                return(false);
            }
        }