Exemple #1
0
        public static Composite CloseOpenPanelsIfOpenPanels()
        {
            return(new Action(delegate
            {
                while (true)
                {
                    bool leftPanelOpen = GameController.Game.IngameState.IngameUi.OpenLeftPanel?.Address != 0;
                    bool rightPanelOpen = GameController.Game.IngameState.IngameUi.OpenRightPanel?.Address != 0;
                    bool inventoryPanelOpen = GameController.Game.IngameState.IngameUi.InventoryPanel.IsVisible == true;
                    bool vendorPanelOpen = WillBot.gameController.IngameState.IngameUi.VendorPanelSellOption != null;

                    bool betralWindowOpen = GameController.Game.IngameState.IngameUi.BetrayalWindow?.IsVisible == true;

                    if (leftPanelOpen || rightPanelOpen || inventoryPanelOpen || vendorPanelOpen || betralWindowOpen)
                    {
                        InputWrapper.KeyPress(WillBot.Settings.CloseAllPanelsKey.Value);
                        Thread.Sleep(350);
                    }
                    else
                    {
                        return RunStatus.Success;
                    }
                }
            }));
        }
Exemple #2
0
 public static Composite OpenAndEnterTownPortal()
 {
     return(new Sequence(
                new Action(delegate
     {
         InputWrapper.ResetMouseButtons();
         CommonBehavior.CloseOpenPanels();
         return RunStatus.Success;
     }),
                OpenTownPortal(),
                EnterTownPortal(),
                new Action(delegate
     {
         WillBot.Mover.RemoveNavigationDataForCurrentZone();
         ControlTimer.Restart();
         while (ControlTimer.ElapsedMilliseconds < 10000 && !WillBot.Plugin.TreeHelper.CanTickTown() && !WillBot.Plugin.TreeHelper.CanTickHideout())
         {
             Thread.Sleep(500);
         }
         if (WillBot.Plugin.TreeHelper.CanTickMap())
         {
             return RunStatus.Failure;
         }
         return RunStatus.Success;
     })
                ));
 }
Exemple #3
0
        public IEnumerator MainWorkCoroutine()
        {
            while (true)
            {
                if (runTestMove)
                {
                    InputWrapper.ResetMouseButtons();
                    WillBot.LogMessageCombo($"Running test move");
                    runTestMove = false;
                    // yield return mover.MovePlayerToGridPos(testMovePosition);
                }

                yield return(new WaitTime(1));
            }
        }
Exemple #4
0
 public static Composite TownToHideout()
 {
     return(new Action(delegate
     {
         InputWrapper.KeyPress(Keys.Enter);
         Thread.Sleep(100);
         Input.KeyDown(Keys.LControlKey);
         InputWrapper.KeyPress(Keys.A);
         Input.KeyUp(Keys.LControlKey);
         Thread.Sleep(50);
         SendKeys.SendWait("/hideout");
         InputWrapper.KeyPress(Keys.Enter);
         Thread.Sleep(2000);
         return RunStatus.Success;
     }));
 }
Exemple #5
0
 public static Composite OpenInventory()
 {
     return(new DecoratorContinue(x => GameController.Game.IngameState.IngameUi.InventoryPanel.IsVisible == false,
                                  new Action(delegate
     {
         InputWrapper.KeyPress(Keys.I);
         ControlTimer.Restart();
         while (ControlTimer.ElapsedMilliseconds < 3000)
         {
             if (GameController.Game.IngameState.IngameUi.InventoryPanel.IsVisible == true)
             {
                 return RunStatus.Success;
             }
             Thread.Sleep(50);
         }
         return RunStatus.Failure;
     })
                                  ));
 }
Exemple #6
0
        public override Job Tick()
        {
            //ingameStateIngameUi = GameController.Game.IngameState.IngameUi;

            screentCenterCache = screenCenter;
            k     = camera.Width < 1024f ? 1120f : 1024f;
            scale = k / camera.Height * camera.Width * 3f / 4f / mapWindow.LargeMapZoom;

            string soulCatcher = "unique_flask_no_recovery_and_soul_gain";

            //string soulCatcher = "unique_flask_soul_catcher";
            //
            //if (WillBot.Plugin.TreeHelper.CanTickMap() == true)
            //{
            //    if (Settings.VaalAttackKey.PressedDown())
            //    {
            //        var playerBuffs = GameController.Game.IngameState.Data.LocalPlayer.GetComponent<ExileCore.PoEMemory.Components.Buffs>();

            //        var soulCatcherBuffs = playerBuffs?.BuffsList?.Where(x => x.Name?.Contains(soulCatcher) ?? false)?.ToList();
            //        var soulCatcherBuff = soulCatcherBuffs.FirstOrDefault();

            //        if (soulCatcherBuff != null && soulCatcherBuff.Timer > 0.2)
            //        {
            //            InputWrapper.KeyDown(Keys.A);
            //        }
            //        else
            //        {
            //            if (DateTime.Now.Subtract(lastActivatedFlaskTime).TotalMilliseconds > 100)
            //            {
            //                InputWrapper.KeyPress(Keys.D2);
            //                lastActivatedFlaskTime = DateTime.Now;
            //            }
            //        }
            //    }
            //    else
            //    {
            //        InputWrapper.KeyUp(Keys.A);
            //    }
            //}


            if (Settings.PauseAbilityUsage.PressedOnce())
            {
                if (BuffTreeCoroutine.Running)
                {
                    Console.WriteLine("Ability paused");
                    BuffTreeCoroutine.AutoResume = false;
                    BuffTreeCoroutine.Pause();
                }
                else
                {
                    Console.WriteLine("Abilities resumed");
                    BuffTreeCoroutine.AutoResume = true;
                    BuffTreeCoroutine.Resume();
                }
            }

            if (Settings.TestKey1.PressedOnce())
            {
                if (TreeCoroutine.Running)
                {
                    WillBot.isBotPaused = true;
                    Console.WriteLine("Bot paused");
                    InputWrapper.ResetMouseButtons();
                    TreeCoroutine.AutoResume = false;
                    TreeCoroutine.Pause();
                }
                else
                {
                    WillBot.Mover.UpdateTerrainData(doNotUpdateIfAlreadyExists: true);
                    WillBot.isBotPaused = false;
                    Console.WriteLine("Bot resumed");
                    TreeCoroutine.AutoResume = true;
                    TreeCoroutine.Resume();
                }
            }
            if (Settings.TestKey2.PressedOnce())
            {
                //ChaosRecipeBehavior.MapChaosRecipeItems();
                //ChaosRecipeBehavior.GetNumberOfCrRecipeSetsInStash();
                var gameControllerEntities = GameController.EntityListWrapper;

                var labelOnGrounds = GameController.IngameState.IngameUi.ItemsOnGroundLabels;

                var pause = 5;
            }
            //if (Settings.TryLootNearbykey.PressedOnce())
            //{
            //    AutoLootCoroutine.AutoResume = true;
            //    AutoLootCoroutine.Resume();
            //    Console.WriteLine("Looting nearby");
            //}
            //if (autoLootingDone == true)
            //{
            //    AutoLootCoroutine.AutoResume = false;
            //    AutoLootCoroutine.Pause();
            //    Console.WriteLine("Looting done");
            //    autoLootingDone = false;
            //}

            //Debug check for seed cache
            //var nearestEntities = GameController.Entities.Where(x => x.DistancePlayer < 15).ToList();
            //foreach (var entity in nearestEntities)
            //{
            //    WillBot.WillBot.LogMessageComboCombo($"Distance player: {entity.DistancePlayer}, name: {entity.ToString()}");

            //}

            if (WillBot.isBotPaused == false)
            {
                WillBot.Mover.UpdateExplored();
                StuckTracker.Update();
                pickit.UpdateItemsToPickUp();
            }
            return(null);
        }
Exemple #7
0
        public static Composite MoveTo(PositionDelegate positionDelegate, XyzPositionDelegate xyzPositionDelegate = null, MovementSpec spec = null)
        {
            return(new Sequence(
                       new Action(delegate(object context)
            {
                var position = positionDelegate(context);
                if (position == null)
                {
                    WillBot.LogMessageCombo($"Unable to set path to null position");
                    return RunStatus.Failure;
                }
                bool didSetPath = WillBot.Mover.SetPath((Vector2)position);
                if (didSetPath == false)
                {
                    WillBot.LogMessageCombo($"Unable to set path to {position}");
                    return RunStatus.Failure;
                }
                else
                {
                    WillBot.LogMessageCombo($"Successfully found path to {position}");
                    ControlTimer.Restart();
                    return RunStatus.Success;
                }
            }),
                       new Action(delegate(object context)
            {
                bool isZDifferenceOk = true;
                var entityPos = xyzPositionDelegate?.Invoke(context);
                var entityGridPos = positionDelegate?.Invoke(context);
                if (entityPos != null)
                {
                    isZDifferenceOk = Math.Abs(GameController.Player.Pos.Z - entityPos.GetValueOrDefault().Z) < WillBot.Settings.MovementCancelingForLootZThreshold;
                }
                // if zdifferencenotOk, but the path is relatively straight to the object and close -> use movement skill
                WillBot.LogMessageCombo($"Remaining path distance squared : {WillBot.Mover.pathFindingWrapper.RemainingPathDistanceSquaredToTarget}");
                var airDistanceSquared = entityGridPos.GetValueOrDefault().DistanceSquared(WillBot.gameController.Player.GridPos);
                if (isZDifferenceOk == false && (WillBot.Mover.pathFindingWrapper.RemainingPathDistanceSquaredToTarget < 1300) &&
                    WillBot.Mover.pathFindingWrapper.RemainingPathDistanceSquaredToTarget < 1.07 * airDistanceSquared)
                {
                    WillBot.LogMessageCombo($"Using movement skill to most likely jump a cliff which incorrectly is set to walkable");
                    InputWrapper.ResetMouseButtons();
                    var screenPos = Camera.WorldToScreen((Vector3)entityPos);
                    Mouse.SetCursorPosAndLeftOrRightClick(screenPos, 10, clickType: Mouse.MyMouseClicks.NoClick);
                    InputWrapper.KeyPress(Keys.E);
                    //MoverHelper.ClickToStopCharacter();
                    return RunStatus.Failure;
                }
                switch (spec.cancelReason)
                {
                case CancelReason.None:
                    break;

                case CancelReason.PathDistanceLessThanRange:
                    if ((WillBot.Mover.pathFindingWrapper.RemainingPathDistanceSquaredToTarget < (spec.cancelRangeSquared)) && isZDifferenceOk)
                    {
                        WillBot.LogMessageCombo($"Canceled movement in range to object {spec.cancelRange}");
                        InputWrapper.ResetMouseButtons();
                        //MoverHelper.ClickToStopCharacter();
                        return RunStatus.Failure;
                    }
                    break;

                case CancelReason.PathDistanceLessThanRangeIfStraightPath:
                    /* Cancel pathfinding if path distance to object is less than X and distance to object and path distance are roughly equal
                     * use 1: Looting, avoid having to pathfind really close to loot before clicking the label.
                     */
                    //var airDistanceSquared = entityGridPos.GetValueOrDefault().DistanceSquared(WillBot.gameController.Player.GridPos);

                    if ((WillBot.Mover.pathFindingWrapper.RemainingPathDistanceSquaredToTarget < spec.cancelRangeSquared) &&
                        WillBot.Mover.pathFindingWrapper.RemainingPathDistanceSquaredToTarget < 1.07 * airDistanceSquared)
                    {
                        WillBot.LogMessageCombo($"Canceled movement in range to object with straight line {spec.cancelRange}");
                        InputWrapper.ResetMouseButtons();
                        //MoverHelper.ClickToStopCharacter();
                        return RunStatus.Failure;
                    }
                    break;
                }

                if (spec.cancelForMonster && DoCombat())
                {
                    WillBot.LogMessageCombo($"Canceled movement to do combat");
                    InputWrapper.ResetMouseButtons();
                    return RunStatus.Failure;
                }
                if (spec.cancelForLoot && DoLooting())
                {
                    WillBot.LogMessageCombo($"Canceled movement to do looting");
                    InputWrapper.ResetMouseButtons();
                    return RunStatus.Failure;
                }
                if (spec.cancelForOpenables && (WillBot.Me.StrongBox != null || WillBot.Me.HarvestChest != null || WillBot.Me.EssenceMonsterMonolith != null))
                {
                    InputWrapper.ResetMouseButtons();
                    WillBot.LogMessageCombo($"Canceled movement to do openables");
                    return RunStatus.Failure;
                }
                if (ControlTimer.ElapsedMilliseconds > 3500 && StuckTracker.GetDistanceMoved() < 40)
                {
                    InputWrapper.ResetMouseButtons();
                    WillBot.LogMessageCombo($"Canceled movement due to being stuck!. Using movement ability");
                    InputWrapper.KeyPress(WillBot.Settings.MovementAbilityKey);
                    return RunStatus.Failure;
                }
                // If movement last x duration less than .. return
                return WillBot.Mover.FollowPath();
            })
                       ));
        }