Exemple #1
0
        public override void OnStart(StartState state)
        {
            base.OnStart(state);

            harvester = this.part.FindModuleImplementing <ModuleResourceHarvester>();

            drillSwitcher = this.part.FindModuleImplementing <WBIDrillSwitcher>();
            if (drillSwitcher != null)
            {
                drillSwitcher.Events["ShowDrillSwitchWindow"].guiActive          = false;
                drillSwitcher.Events["ShowDrillSwitchWindow"].guiActiveUnfocused = false;
            }

            extractionMonitor = this.part.FindModuleImplementing <WBIExtractionMonitor>();
            if (extractionMonitor != null)
            {
                extractionMonitor.Fields["extractionRateChange"].guiActive = false;
            }

            overheatDisplay = this.part.FindModuleImplementing <ModuleOverheatDisplay>();
        }
        public void PartUnpacked(Part part)
        {
            if (HighLogic.LoadedSceneIsFlight == false)
            {
                return;
            }

            WBIExtractionMonitor extractionMonitor = null;

            if (part.FindModuleImplementing <ModuleResourceHarvester>() == null)
            {
                return;
            }

            //Add an extraction monitor if needed.
            extractionMonitor = part.FindModuleImplementing <WBIExtractionMonitor>();
            if (extractionMonitor == null)
            {
                extractionMonitor = (WBIExtractionMonitor)part.AddModule("WBIExtractionMonitor");
                extractionMonitor.OnActive();
                extractionMonitor.OnStart(PartModule.StartState.Landed);
                extractionMonitor = null;
            }
        }
Exemple #3
0
        public void UpdateHarvesterEfficiencies(Vessel vessel)
        {
            CBAttributeMapSO.MapAttribute       biome         = null;
            List <ModuleResourceHarvester>      harvesters    = null;
            Dictionary <string, EfficiencyData> efficiencyMap = null;
            WBIExtractionMonitor extractionMonitor            = null;
            string key;
            int    harvestID;

            //If the vessel has landed, find out what biome it is located in.
            if (vessel.situation == Vessel.Situations.LANDED || vessel.situation == Vessel.Situations.PRELAUNCH || vessel.situation == Vessel.Situations.SPLASHED)
            {
                biome = Utils.GetCurrentBiome(vessel);
            }

            //TODO: No biome? We need to figure out what to do about asteroids.
            //For now, we're done
            if (biome == null)
            {
                return;
            }

            //If our Scenario has efficiency data for the biome, then retrieve it.
            efficiencyMap = WBIPathfinderScenario.Instance.GetEfficiencyDataForBiome(vessel.mainBody.flightGlobalsIndex, biome.name);
            if (efficiencyMap == null)
            {
                return;
            }

            //Go through the vessel's parts and find all the parts that implement ModuleResourceHarvester.
            foreach (Part part in vessel.parts)
            {
                harvesters = part.FindModulesImplementing <ModuleResourceHarvester>();
                if (harvesters.Count == 0)
                {
                    continue;
                }

                //Add an extraction monitor if needed.
                extractionMonitor = part.FindModuleImplementing <WBIExtractionMonitor>();
                if (extractionMonitor == null)
                {
                    extractionMonitor = (WBIExtractionMonitor)part.AddModule("WBIExtractionMonitor");
                    extractionMonitor.OnActive();
                    extractionMonitor.OnStart(PartModule.StartState.Landed);
                    extractionMonitor = null;
                }

                //For each ModuleResourceHarvester, multiply the harvester's Efficiency by the biome's EfficiencyModifier.
                //Note that the efficiency modifier applies to all drills of the specified harvest type regardless of resource.
                //Mostly because I don't see a need to modify individual resources and just knowing that your drills are ###% better or worse
                //is all a player really cares about.
                foreach (ModuleResourceHarvester harvester in harvesters)
                {
                    harvestID = (int)harvester.HarvesterType;
                    key       = biome.name + harvestID.ToString();

                    if (efficiencyMap.ContainsKey(key))
                    {
                        //It's possible that the player may repeatedly take core samples until getting a different result.
                        //We want the modified result to always be based on the original efficiency.
                        if (originalHarvesterEfficiencies.ContainsKey(harvester))
                        {
                            harvester.Efficiency = originalHarvesterEfficiencies[harvester] * efficiencyMap[key].modifiers[EfficiencyData.kExtractionMod];
                        }

                        //Multiply the harvester's efficiency by the modifier, and add the orignal value to the map.
                        else
                        {
                            originalHarvesterEfficiencies.Add(harvester, harvester.Efficiency);
                            harvester.Efficiency *= efficiencyMap[key].modifiers[EfficiencyData.kExtractionMod];
                        }

                        //Dirty the harvester
                        harvester.DirtyFlag = true;
                    }
                }
            }
        }
Exemple #4
0
        protected void updateDrill()
        {
            bool   enableDrill = false;
            float  value;
            string resourceName;
            ModuleResourceHarvester harvester = this.part.FindModuleImplementing <ModuleResourceHarvester>();

            //No drill? No need to proceed.
            if (harvester == null)
            {
                return;
            }

            //See if the drill is enabled.
            if (CurrentTemplate.HasValue("enableDrill"))
            {
                enableDrill = bool.Parse(CurrentTemplate.GetValue("enableDrill"));
            }

            ModuleOverheatDisplay overheat = this.part.FindModuleImplementing <ModuleOverheatDisplay>();

            if (overheat != null)
            {
                overheat.enabled   = enableDrill;
                overheat.isEnabled = enableDrill;
            }

            ModuleCoreHeat coreHeat = this.part.FindModuleImplementing <ModuleCoreHeat>();

            if (coreHeat != null)
            {
                coreHeat.enabled   = enableDrill;
                coreHeat.isEnabled = enableDrill;
            }

            WBIDrillSwitcher drillSwitcher = this.part.FindModuleImplementing <WBIDrillSwitcher>();

            if (drillSwitcher != null)
            {
                drillSwitcher.enabled   = enableDrill;
                drillSwitcher.isEnabled = enableDrill;
            }

            WBIExtractionMonitor extractionMonitor = this.part.FindModuleImplementing <WBIExtractionMonitor>();

            if (extractionMonitor != null)
            {
                extractionMonitor.enabled   = enableDrill;
                extractionMonitor.isEnabled = enableDrill;
            }

            //Update the drill
            if (enableDrill)
            {
                harvester.EnableModule();
            }
            else
            {
                harvester.DisableModule();
            }

            //Setup drill parameters
            if (enableDrill)
            {
                if (CurrentTemplate.HasValue("converterName"))
                {
                    harvester.ConverterName = CurrentTemplate.GetValue("converterName");
                }

                if (CurrentTemplate.HasValue("drillStartAction"))
                {
                    harvester.StartActionName = CurrentTemplate.GetValue("drillStartAction");
                    harvester.Events["StartResourceConverter"].guiName = CurrentTemplate.GetValue("drillStartAction");
                }

                if (CurrentTemplate.HasValue("drillStopAction"))
                {
                    harvester.StopActionName = CurrentTemplate.GetValue("drillStopAction");
                    harvester.Events["StopResourceConverter"].guiName = CurrentTemplate.GetValue("drillStopAction");
                }

                if (CurrentTemplate.HasValue("drillEficiency"))
                {
                    harvester.Efficiency = float.Parse(CurrentTemplate.GetValue("drillEficiency"));
                }

                if (CurrentTemplate.HasValue("drillResource"))
                {
                    resourceName           = CurrentTemplate.GetValue("drillResource");
                    harvester.ResourceName = resourceName;
                    harvester.Fields["ResourceStatus"].guiName = resourceName + " rate";
                }

                if (CurrentTemplate.HasValue("drillElectricCharge"))
                {
                    if (float.TryParse(CurrentTemplate.GetValue("drillElectricCharge"), out value))
                    {
                        ResourceRatio[] inputRatios = harvester.inputList.ToArray();
                        for (int inputIndex = 0; inputIndex < inputRatios.Length; inputIndex++)
                        {
                            if (inputRatios[inputIndex].ResourceName == "ElectricCharge")
                            {
                                inputRatios[inputIndex].Ratio = value;
                            }
                        }
                    }
                }

                harvester.Fields["status"].guiName = "Drill Status";
                MonoUtilities.RefreshContextWindows(this.part);
            }
        }