Exemple #1
0
        public IEnumerator DownloadingFiles(List <UrlFilePath> urlFilePaths, ICancellationToken cancellationToken, OnDownloadCompleted onCompleted, OnDownloadProgressChanged onProgressChanged)
        {
            bool noError = true;

            for (int i = 0; i < urlFilePaths.Count; i++)
            {
                if (cancellationToken.Canceled)
                {
                    noError = false;
                    break;
                }
                int         currentI     = i;
                int         currentCount = urlFilePaths.Count;
                UrlFilePath item         = urlFilePaths[i];
                yield return(GameLogicUpdateSystem.StartCoroutine(DownloadingFile(item.Url, item.FilePath, cancellationToken,
                                                                                  (ne) => { if (!ne)
                                                                                            {
                                                                                                noError = ne;
                                                                                            }
                                                                                  },
                                                                                  (percents) =>
                {
                    int currentPercents = Mathf.RoundToInt((100 * currentI + percents) / (float)currentCount);
                    onProgressChanged?.Invoke(currentPercents);
                })));
            }
            onCompleted?.Invoke(noError);
        }
Exemple #2
0
 public void DownloadFileAsync(UrlFilePath urlFilePath, ICancellationToken cancellationToken, OnDownloadCompleted onCompleted, OnDownloadProgressChanged onProgressChanged)
 => DownloadFileAsync(urlFilePath.Url, urlFilePath.FilePath, cancellationToken, onCompleted, onProgressChanged);