/// <summary> /// Deprecated Method for adding a new object to the GamePieces EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToGamePieces(GamePiece gamePiece) { base.AddObject("GamePieces", gamePiece); }
/// <summary> /// Create a new GamePiece object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="createdOn">Initial value of the CreatedOn property.</param> /// <param name="updatedOn">Initial value of the UpdatedOn property.</param> /// <param name="discriminator">Initial value of the Discriminator property.</param> public static GamePiece CreateGamePiece(global::System.Int32 id, global::System.DateTime createdOn, global::System.DateTime updatedOn, global::System.String discriminator) { GamePiece gamePiece = new GamePiece(); gamePiece.Id = id; gamePiece.CreatedOn = createdOn; gamePiece.UpdatedOn = updatedOn; gamePiece.Discriminator = discriminator; return gamePiece; }