/// <summary> /// Gets the spawn position. /// </summary> /// <param name="vehicleId">The vehicle identifier.</param> /// <param name="vehicleInfo">The vehicle information.</param> /// <param name="buildingId">The building identifier.</param> /// <returns>The spawn position.</returns> public static Vector3 GetSpawnPosition(ushort vehicleId, VehicleInfo vehicleInfo, ushort buildingId) { try { Building building = BuildingHelper.GetBuilding(buildingId); Randomizer randomizer = new Randomizer((int)buildingId); Vector3 position; Vector3 target; building.Info.m_buildingAI.CalculateSpawnPosition(buildingId, ref building, ref randomizer, vehicleInfo, out position, out target); return(position); } catch (Exception) { return(Vector3.zero); } }
/// <summary> /// Creates the service vehicle. /// </summary> /// <param name="serviceBuildingId">The service building identifier.</param> /// <param name="material">The material.</param> /// <param name="targetBuildingId">The target building identifier.</param> /// <param name="targetCitizenId">The target citizen identifier.</param> /// <param name="vehicleId">The vehicle identifier.</param> /// <returns> /// The vehicle information. /// </returns> /// <exception cref="System.NotImplementedException">Target citizen not implemented yet.</exception> /// <exception cref="System.InvalidOperationException">Hospital assigments reuires target citizen.</exception> /// <exception cref="System.ArgumentException">Unhandled material.</exception> /// <exception cref="ArgumentException">Unhandled material.</exception> public static VehicleInfo CreateServiceVehicle(ushort serviceBuildingId, TransferManager.TransferReason material, ushort targetBuildingId, uint targetCitizenId, out ushort vehicleId) { if (targetCitizenId != 0) { throw new NotImplementedException("Target citizen not implemented yet"); } vehicleId = 0; VehicleManager manager = Singleton <VehicleManager> .instance; ColossalFramework.Math.Randomizer randomizer = Singleton <SimulationManager> .instance.m_randomizer; Building building = BuildingHelper.GetBuilding(serviceBuildingId); if (building.Info.m_buildingAI is HospitalAI && targetCitizenId == 0) { throw new InvalidOperationException("Hospital assigments reuires target citizen"); } VehicleInfo info = manager.GetRandomVehicleInfo(ref randomizer, building.Info.m_class.m_service, building.Info.m_class.m_subService, building.Info.m_class.m_level); if (info == null) { Log.Debug(typeof(VehicleKeeper), "CreateVehicle", "GetRandomVehicleInfo", "no vehicle"); return(null); } bool transferToSource; bool transferToTarget; switch (material) { case TransferManager.TransferReason.Dead: transferToSource = true; transferToTarget = false; break; case TransferManager.TransferReason.DeadMove: transferToSource = false; transferToTarget = true; break; case TransferManager.TransferReason.Garbage: transferToSource = true; transferToTarget = false; break; case TransferManager.TransferReason.GarbageMove: transferToSource = false; transferToTarget = true; break; default: throw new ArgumentException("Unhandled material: " + material.ToString()); } if (!manager.CreateVehicle(out vehicleId, ref randomizer, info, building.m_position, material, transferToSource, transferToTarget)) { Log.Debug(typeof(VehicleKeeper), "CreateVehicle", "CreateVehicle", "not created"); return(null); } info.m_vehicleAI.SetSource(vehicleId, ref manager.m_vehicles.m_buffer[vehicleId], serviceBuildingId); if (targetBuildingId != 0 && !AssignTarget(vehicleId, ref manager.m_vehicles.m_buffer[vehicleId], material, targetBuildingId, 0)) { Log.Debug(typeof(VehicleKeeper), "CreateVehicle", "SetTarget", "target not set"); return(null); } return(info); }