public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
 {
     if (TheGame.Instance.getPlayer().getCollisionRectangle().Intersects(choiceDoor1.getCollisionRectangle()) ||
         TheGame.Instance.getPlayer().getCollisionRectangle().Intersects(choiceDoor2.getCollisionRectangle()))
     {
         markAsComplete();
     }
 }