Exemple #1
0
        public void Write(string dataPath)
        {
            string decPath = (dataPath + "\\metafile_" + Name + "_dec");
            string encPath = (dataPath + "\\metafile_" + Name + "_enc");

            using (Stream stream = File.Create(decPath))
            {
                using (BinaryWriter writer = new BinaryWriter(stream, Encoding.GetEncoding(949)))
                {
                    writer.Write((byte)(Elements.Count / 256));
                    writer.Write((byte)(Elements.Count % 256));
                    foreach (Element el in Elements)
                    {
                        writer.Write(el.Text);
                        writer.Write((byte)(el.Properties.Count / 256));
                        writer.Write((byte)(el.Properties.Count % 256));
                        foreach (string p in el.Properties)
                        {
                            byte[] data = Encoding.GetEncoding(949).GetBytes(p);
                            writer.Write((byte)(data.Length / 256));
                            writer.Write((byte)(data.Length % 256));
                            writer.Write(data);
                        }
                    }
                    writer.Flush();
                }
            }

            this.Checksum = ~CRC32.Calculate(File.ReadAllBytes(decPath));
            ZLIB.Compress(decPath, encPath);
            this.RawData = File.ReadAllBytes(encPath);

            File.Delete(decPath);
            File.Delete(encPath);
        }
Exemple #2
0
        public static void LoadServers()
        {
            LobbyServer = new LobbyServer();
            GameServers = new List <GameServer>();

            string[] directories = Directory.GetDirectories("GameServers");
            foreach (string directory in directories)
            {
                if (File.Exists(directory + "\\config.xml"))
                {
                    GameServer gs = new GameServer(directory);
                    gs.Index = GameServers.Count;
                    GameServers.Add(gs);
                    gs.LoginServer.Start();
                    gs.Start();
                }
            }

            string decPath = (StartupPath + "\\mServer_dec");
            string encPath = (StartupPath + "\\mServer_enc");

            using (Stream stream = File.Create(decPath))
            {
                using (BinaryWriter writer = new BinaryWriter(stream, Encoding.GetEncoding(949)))
                {
                    byte i = 0;
                    writer.Write((byte)GameServers.Count);
                    foreach (GameServer gs in GameServers)
                    {
                        byte[] addressBytes = gs.LoginServer.EndPoint.Address.GetAddressBytes();
                        Array.Reverse(addressBytes);
                        writer.Write(i++);
                        writer.Write(addressBytes);
                        writer.Write((byte)(gs.LoginServer.EndPoint.Port / 256));
                        writer.Write((byte)(gs.LoginServer.EndPoint.Port % 256));
                        writer.Write(Encoding.GetEncoding(949).GetBytes(string.Format("{0};{1}\0", gs.Name, gs.Description)));
                        writer.Write((byte)0x00);
                    }
                }
            }

            Checksum = ~CRC32.Calculate(File.ReadAllBytes(decPath));
            ZLIB.Compress(decPath, encPath);
            RawData = File.ReadAllBytes(encPath);

            File.Delete(decPath);
            File.Delete(encPath);

            Program.WriteLine("{0} game servers loaded!", GameServers.Count);
            LobbyServer.Start();
        }
Exemple #3
0
        public void Write(string dataPath)
        {
            string decPath = (dataPath + "\\notification_dec");
            string encPath = (dataPath + "\\notification_enc");

            using (Stream stream = File.Create(decPath))
            {
                using (BinaryWriter writer = new BinaryWriter(stream, Encoding.GetEncoding(949)))
                {
                    writer.Write(Encoding.GetEncoding(949).GetBytes(this.Text));
                }
            }

            this.Checksum = ~CRC32.Calculate(File.ReadAllBytes(decPath));
            ZLIB.Compress(decPath, encPath);
            this.RawData = File.ReadAllBytes(encPath);

            File.Delete(decPath);
            File.Delete(encPath);
        }