Exemple #1
0
        public void SendWorldMap()
        {
            Player.WorldMap.IsOpen = true;
            var packet = new ServerPacket(0x2E);

            packet.WriteString8(Player.WorldMap.FileName);
            packet.WriteByte((byte)Player.WorldMap.Nodes.Count);
            packet.WriteByte(0x09);
            for (int i = 0; i < Player.WorldMap.Nodes.Count; i++)
            {
                var node = Player.WorldMap.Nodes[i];
                packet.WriteUInt16((ushort)node.X);
                packet.WriteUInt16((ushort)node.Y);
                packet.WriteString8(node.MapName);
                packet.WriteInt32(i);
                packet.WriteUInt16((ushort)node.MapX);
                packet.WriteUInt16((ushort)node.MapY);
            }
            Enqueue(packet);
        }