public static Texture2D Create1x1Texture(Color colour, bool dontSave) { return(UIExtensions.CreateTexture(1, 1, colour, dontSave)); }
public static Texture2D CreateTexture(int width, int height, Color colour) { return(UIExtensions.CreateTexture(width, height, colour, true)); }
public static Texture2D Create1x1Texture(Color colour) { return(UIExtensions.Create1x1Texture(colour, true)); }