protected override void Initialize() { base.Initialize(); shotManager = new ShotManager(Content); blockManager = new BlockManager(Content, numberOfBots, spriteBatch); controlHandler = new ControlHandler(kbs, player); halfHeight = (float)(height / 2); halfWidth = (float)(width / 2); player = new Player(Content, halfHeight, halfWidth); }
public ControlHandler(KeyboardState kbs, Player plajjer) { keyboardState = kbs; player = plajjer; }