static void Main(string[] args) { //create a person object Person personObject = new Person(); personObject.FirstName = "Han"; personObject.LastName = "Solo"; string fullName = personObject.GetFullName(); //use the fullname method of person Console.WriteLine(fullName); //create another person object using the initializer style //create a person object Person person2Object = new Person() { FirstName = "Luke", LastName = "Skywalker" }; string fullName2 = person2Object.GetFullName(); //use the fullname method of second person Console.WriteLine(fullName2); //create an employee which is a subclass of person Employee employee = new Employee(); employee.FirstName = "Darth"; employee.LastName = "Vader"; string fullEmployeeName = employee.GetFullName(); employee.Salary = 1000000; //write the employee name Console.WriteLine(fullEmployeeName); //Console.WriteLine("The employee named {0} {1} has a salary of {2:c} a year", //employee.FirstName, //employee.LastName, //employee.Salary); Console.WriteLine($"The employee named {employee.FirstName} {employee.LastName} has a salary of {employee.Salary:c0} a year"); Console.ReadLine(); //implementing interfaces //log messages to the console ConsoleLogger cLogger = new ConsoleLogger(); cLogger.LogError("Some error occurred."); cLogger.LogInfo("All's well!"); //log messages to the event log WindowsEventLogLogger wLogger = new WindowsEventLogLogger(); wLogger.LogError("Some error occurred."); wLogger.LogInfo("All's well!"); //log messages to the database DatabaseLogger dLogger = new DatabaseLogger(); dLogger.LogError("Some error occurred."); dLogger.LogInfo("All's well!"); List<ILogger> loggers = new List<ILogger>(); loggers.Add(new ConsoleLogger()); loggers.Add(new WindowsLogLogger()); loggers.Add(new DatabaseLogger()); foreach (ILogger logger in loggers) { logger.LogError("Some error occurred."); logger.LogInfo("All's well!"); } Console.ReadKey(); }
static void Main(string[] args) { //create a person object Person personObject = new Person(); personObject.FirstName = "Han"; personObject.LastName = "Solo"; string fullName = personObject.GetFullName(); //use the fullname method of person Console.WriteLine(fullName); //create another person object using the initializer style //create a person object Person person2Object = new Person() { FirstName = "Luke", LastName = "Skywalker" }; string fullName2 = person2Object.GetFullName(); //use the fullname method of second person Console.WriteLine(fullName2); //create an employee which is a subclass of person Employee employee = new Employee(); employee.FirstName = "Darth"; employee.LastName = "Vader"; string fullEmployeeName = employee.GetFullName(); employee.Salary = 1000000; //write the employee name Console.WriteLine(fullEmployeeName); //Console.WriteLine("The employee named {0} {1} has a salary of {2:c} a year", //employee.FirstName, //employee.LastName, //employee.Salary); Console.WriteLine($"The employee named {employee.FirstName} {employee.LastName} has a salary of {employee.Salary:c0} a year"); Console.ReadLine(); //implementing interfaces //log messages to the console ConsoleLogger cLogger = new ConsoleLogger(); cLogger.LogError("Some error occurred."); cLogger.LogInfo("All's well!"); //log messages to the event log WindowsEventLogLogger wLogger = new WindowsEventLogLogger(); wLogger.LogError("Some error occurred."); wLogger.LogInfo("All's well!"); //log messages to the database DatabaseLogger dLogger = new DatabaseLogger(); dLogger.LogError("Some error occurred."); dLogger.LogInfo("All's well!"); List <ILogger> loggers = new List <ILogger>(); loggers.Add(new ConsoleLogger()); loggers.Add(new WindowsLogLogger()); loggers.Add(new DatabaseLogger()); foreach (ILogger logger in loggers) { logger.LogError("Some error occurred."); logger.LogInfo("All's well!"); } Console.ReadKey(); }