static WebGLInput()
        {
#if UNITY_2020_1_OR_NEWER
            WebGLInput.CanvasId = "unity-container";
#elif UNITY_2019_1_OR_NEWER
            WebGLInput.CanvasId = "unityContainer";
#else
            WebGLInput.CanvasId = "gameContainer";
#endif
            WebGLInputPlugin.WebGLInputInit();
        }