Exemple #1
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.dungeonId             = reader.ReadInt32();
     this.continentId           = reader.ReadInt32();
     this.name                  = reader.ReadString();
     this.nameKey               = reader.ReadString();
     this.requiredMainQuestId   = reader.ReadInt32();
     this.maxMemberCount        = reader.ReadInt32();
     this.sceneName             = reader.ReadString();
     this.startDelayTime        = reader.ReadInt32();
     this.limitTime             = reader.ReadInt32();
     this.rewardDuration        = reader.ReadInt32();
     this.startXPosition        = reader.ReadDouble();
     this.startYPosition        = reader.ReadDouble();
     this.startZPosition        = reader.ReadDouble();
     this.startRadius           = reader.ReadDouble();
     this.locationId            = reader.ReadInt32();
     this.requiredConsumeFp     = reader.ReadInt32();
     this.requiredMountTier     = reader.ReadInt32();
     this.rewardPick2UnOwnDia   = reader.ReadInt32();
     this.rewardPick3UnOwnDia   = reader.ReadInt32();
     this.rewardPick4UnOwnDia   = reader.ReadInt32();
     this.rewardPickAllUnOwnDia = reader.ReadInt32();
 }
Exemple #2
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.mainQuestId        = reader.ReadInt32();
     this.chapterId          = reader.ReadInt32();
     this.objectiveCompleted = reader.ReadBoolean();
     this.completed          = reader.ReadBoolean();
     this.monsterKilledCount = reader.ReadInt32();
     this.name                = reader.ReadString();
     this.nameKey             = reader.ReadString();
     this.targetGuide         = reader.ReadString();
     this.targetGuideKey      = reader.ReadString();
     this.completeGuide       = reader.ReadString();
     this.completeGuideKey    = reader.ReadString();
     this.npcId               = reader.ReadInt32();
     this.type                = reader.ReadInt32();
     this.itemId              = reader.ReadInt32();
     this.itemCount           = reader.ReadInt32();
     this.monsterId           = reader.ReadInt32();
     this.monsterCount        = reader.ReadInt32();
     this.completeNpcId       = reader.ReadInt32();
     this.completeDialogue    = reader.ReadString();
     this.completeDialogueKey = reader.ReadString();
     this.exp  = reader.ReadInt64();
     this.gold = reader.ReadInt32();
     this.targetContinentId = reader.ReadInt32();
     this.targetXPosition   = reader.ReadDouble();
     this.targetYPosition   = reader.ReadDouble();
     this.targetZPosition   = reader.ReadDouble();
     this.radius            = reader.ReadDouble();
     this.nextMainQuestId   = reader.ReadInt32();
     this.holdItemCount     = reader.ReadInt32();
     this.requiredHeroLevel = reader.ReadInt32();
     this.moveType          = reader.ReadInt32();
 }
Exemple #3
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.requiredMainQuestId = reader.ReadInt32();
     this.enterCount          = reader.ReadInt32();
     this.maxMemberCount      = reader.ReadInt32();
     this.startDelayTime      = reader.ReadInt32();
     this.limitTime           = reader.ReadInt32();
     this.rewardDuration      = reader.ReadInt32();
     this.exp                   = reader.ReadInt32();
     this.ownGold               = reader.ReadInt32();
     this.failRewardFactor      = reader.ReadDouble();
     this.startXPosition        = reader.ReadDouble();
     this.startYPosition        = reader.ReadDouble();
     this.startZPosition        = reader.ReadDouble();
     this.startRadius           = reader.ReadDouble();
     this.sceneName             = reader.ReadString();
     this.bossMonsterId         = reader.ReadInt32();
     this.locationId            = reader.ReadInt32();
     this.requiredMountTier     = reader.ReadInt32();
     this.rewardPick2UnOwnDia   = reader.ReadInt32();
     this.rewardPick3UnOwnDia   = reader.ReadInt32();
     this.rewardPick4UnOwnDia   = reader.ReadInt32();
     this.rewardPickAllUnOwnDia = reader.ReadInt32();
 }
Exemple #4
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.obstacleId = reader.ReadInt32();
     this.xPosition  = reader.ReadDouble();
     this.yPosition  = reader.ReadDouble();
     this.zPosition  = reader.ReadDouble();
 }
Exemple #5
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.clearGradeId     = reader.ReadInt32();
     this.playTimeLimit    = reader.ReadInt32();
     this.goldRewardFactor = reader.ReadDouble();
     this.expRewardFactor  = reader.ReadDouble();
 }
Exemple #6
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.floor     = reader.ReadInt32();
     this.portalId  = reader.ReadInt32();
     this.xPosition = reader.ReadDouble();
     this.yPosition = reader.ReadDouble();
     this.zPosition = reader.ReadDouble();
 }
Exemple #7
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.regionId       = reader.ReadInt32();
     this.continentId    = reader.ReadInt32();
     this.name           = reader.ReadString();
     this.nameKey        = reader.ReadString();
     this.startXPosition = reader.ReadDouble();
     this.startYPosition = reader.ReadDouble();
     this.startZPosition = reader.ReadDouble();
 }
Exemple #8
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.dungeonId      = reader.ReadInt32();
     this.sceneName      = reader.ReadString();
     this.startXPosition = reader.ReadDouble();
     this.startYPosition = reader.ReadDouble();
     this.startZPosition = reader.ReadDouble();
     this.startRadius    = reader.ReadDouble();
     this.spawnMonsterId = reader.ReadInt32();
     this.locationId     = reader.ReadInt32();
 }
Exemple #9
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.placeId     = reader.ReadInt32();
     this.name        = reader.ReadString();
     this.nameKey     = reader.ReadString();
     this.continentId = reader.ReadInt32();
     this.xPosition   = reader.ReadDouble();
     this.yPosition   = reader.ReadDouble();
     this.zPosition   = reader.ReadDouble();
     this.locationId  = reader.ReadInt32();
 }
Exemple #10
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.continentId        = reader.ReadInt32();
     this.monsterCharacterId = reader.ReadInt32();
     this.type      = reader.ReadInt32();
     this.xPosition = reader.ReadDouble();
     this.yPosition = reader.ReadDouble();
     this.zPosition = reader.ReadDouble();
     this.name      = reader.ReadString();
     this.nameKey   = reader.ReadString();
     this.level     = reader.ReadInt32();
 }
Exemple #11
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.requiredMainQuestId     = reader.ReadInt32();
     this.availableTime           = reader.ReadInt32();
     this.sceneName               = reader.ReadString();
     this.startXPosition          = reader.ReadDouble();
     this.startYPosition          = reader.ReadDouble();
     this.startZPosition          = reader.ReadDouble();
     this.additionalAvailableTime = reader.ReadInt32();
     this.locationId              = reader.ReadInt32();
     this.pkEnabled               = reader.ReadBoolean();
 }
Exemple #12
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.tradition                 = reader.ReadInt32();
     this.objectId                  = reader.ReadInt32();
     this.monsterId                 = reader.ReadInt32();
     this.xPosition                 = reader.ReadDouble();
     this.yPosition                 = reader.ReadDouble();
     this.zPosition                 = reader.ReadDouble();
     this.stepId                    = reader.ReadInt32();
     this.hitMessageDisplayable     = reader.ReadBoolean();
     this.hitMessageDisplayInterval = reader.ReadInt32();
 }
Exemple #13
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.floor          = reader.ReadInt32();
     this.name           = reader.ReadString();
     this.nameKey        = reader.ReadString();
     this.sceneName      = reader.ReadString();
     this.startXPosition = reader.ReadDouble();
     this.startYPosition = reader.ReadDouble();
     this.startZPosition = reader.ReadDouble();
     this.startRadius    = reader.ReadDouble();
     this.monsterId      = reader.ReadInt32();
 }
Exemple #14
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.npcId          = reader.ReadInt32();
     this.name           = reader.ReadString();
     this.nameKey        = reader.ReadString();
     this.description    = reader.ReadString();
     this.descriptionKey = reader.ReadString();
     this.continentId    = reader.ReadInt32();
     this.xPosition      = reader.ReadDouble();
     this.yPosition      = reader.ReadDouble();
     this.zPosition      = reader.ReadDouble();
     this.yRotation      = reader.ReadDouble();
 }
Exemple #15
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.requiredMainQuestId   = reader.ReadInt32();
     this.enterCount            = reader.ReadInt32();
     this.waveCount             = reader.ReadInt32();
     this.sceneName             = reader.ReadString();
     this.startDelayTime        = reader.ReadInt32();
     this.limitTime             = reader.ReadInt32();
     this.rewardDuration        = reader.ReadInt32();
     this.maxMemberCount        = reader.ReadInt32();
     this.startXPosition        = reader.ReadDouble();
     this.startYPosition        = reader.ReadDouble();
     this.startZPosition        = reader.ReadDouble();
     this.startRadius           = reader.ReadDouble();
     this.spawnXPosition        = reader.ReadDouble();
     this.spawnYPosition        = reader.ReadDouble();
     this.spawnZPosition        = reader.ReadDouble();
     this.spawnRadius           = reader.ReadDouble();
     this.bossTargetingInterval = reader.ReadInt32();
     this.monsterPoint          = reader.ReadInt32();
     this.bossPoint             = reader.ReadInt32();
     this.exp2xUnOwnDia         = reader.ReadInt32();
     this.exp3xUnOwnDia         = reader.ReadInt32();
     this.locationId            = reader.ReadInt32();
     this.teleportConsumeFp     = reader.ReadInt32();
     this.requiredMountTier     = reader.ReadInt32();
 }
Exemple #16
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.heroId           = reader.ReadInt32();
     this.name             = reader.ReadString();
     this.nameKey          = reader.ReadString();
     this.description      = reader.ReadString();
     this.descriptionKey   = reader.ReadString();
     this.attackRange      = reader.ReadDouble();
     this.hitRange         = reader.ReadDouble();
     this.statStrength     = reader.ReadInt32();
     this.statStamina      = reader.ReadInt32();
     this.statAgility      = reader.ReadInt32();
     this.statIntelligence = reader.ReadInt32();
 }
Exemple #17
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.accountHeroGearId = reader.ReadString();
     this.runeId            = reader.ReadInt32();
     this.value             = reader.ReadDouble();
 }
Exemple #18
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.mineralId      = reader.ReadInt32();
     this.name           = reader.ReadString();
     this.nameKey        = reader.ReadString();
     this.type           = reader.ReadInt32();
     this.size           = reader.ReadInt32();
     this.ownGold        = reader.ReadInt32();
     this.magicPowder    = reader.ReadInt32();
     this.ownDia         = reader.ReadInt32();
     this.expFactor      = reader.ReadDouble();
     this.miningDuration = reader.ReadInt32();
     this.regenDuration  = reader.ReadInt32();
     this.miningRange    = reader.ReadDouble();
 }
Exemple #19
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.fameId = reader.ReadInt32();
     this.attrId = reader.ReadInt32();
     this.value  = reader.ReadDouble();
 }
Exemple #20
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.monsterCharacterId = reader.ReadInt32();
     this.attrId             = reader.ReadInt32();
     this.value       = reader.ReadDouble();
     this.continentId = reader.ReadInt32();
 }
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.scheduleId   = reader.ReadInt32();
     this.startTime    = reader.ReadInt32();
     this.endTime      = reader.ReadInt32();
     this.rewardFactor = reader.ReadDouble();
 }
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.gearId   = reader.ReadInt32();
     this.grade    = reader.ReadInt32();
     this.runeId   = reader.ReadInt32();
     this.maxValue = reader.ReadDouble();
 }
Exemple #23
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.requiredMainQuestId = reader.ReadInt32();
     this.enterCount          = reader.ReadInt32();
     this.maxMemberCount      = reader.ReadInt32();
     this.startDelayTime      = reader.ReadInt32();
     this.limitTime           = reader.ReadInt32();
     this.rewardDuration      = reader.ReadInt32();
     this.beadPowder          = reader.ReadInt32();
     this.exp     = reader.ReadInt32();
     this.ownGold = reader.ReadInt32();
     this.clearCrackRewardFactor = reader.ReadDouble();
     this.failRewardFactor       = reader.ReadDouble();
     this.locationId             = reader.ReadInt32();
     this.requiredMountTier      = reader.ReadInt32();
 }
Exemple #24
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.gearId           = reader.ReadInt32();
     this.attrEnchantLevel = reader.ReadInt32();
     this.attrId           = reader.ReadInt32();
     this.value            = reader.ReadDouble();
 }
Exemple #25
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.monsterId          = reader.ReadInt32();
     this.level              = reader.ReadInt32();
     this.scale              = reader.ReadDouble();
     this.monsterCharacterId = reader.ReadInt32();
     this.name               = reader.ReadString();
     this.nameKey            = reader.ReadString();
     this.maxHp              = reader.ReadInt32();
     this.hpRecovery         = reader.ReadInt32();
     this.physicalOffense    = reader.ReadInt32();
     this.magicalOffense     = reader.ReadInt32();
     this.physicalDefense    = reader.ReadInt32();
     this.magicalDefense     = reader.ReadInt32();
     this.accuracy           = reader.ReadInt32();
     this.dodge              = reader.ReadInt32();
     this.critical           = reader.ReadInt32();
     this.block              = reader.ReadInt32();
     this.attackSpeed        = reader.ReadDouble();
     this.moveSpeed          = reader.ReadDouble();
     this.attackRange        = reader.ReadDouble();
     this.hitRange           = reader.ReadDouble();
     this.hpPerHit           = reader.ReadInt32();
     this.addDamage          = reader.ReadInt32();
     this.damageReduction    = reader.ReadInt32();
     this.damageReflex       = reader.ReadInt32();
     this.elemental          = reader.ReadInt32();
     this.elementalLevel     = reader.ReadInt32();
     this.visibilityDistance = reader.ReadDouble();
     this.knockBackImmune    = reader.ReadBoolean();
     this.activityRange      = reader.ReadDouble();
     this.monsterSkillId     = reader.ReadInt32();
 }
Exemple #26
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.rewardId       = reader.ReadInt32();
     this.gearInstanceId = reader.ReadInt32();
     this.type           = reader.ReadInt32();
     this.attrId         = reader.ReadInt32();
     this.value          = reader.ReadDouble();
 }
Exemple #27
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.constellationId = reader.ReadInt32();
     this.step            = reader.ReadInt32();
     this.cycle           = reader.ReadInt32();
     this.attrId          = reader.ReadInt32();
     this.value           = reader.ReadDouble();
 }
Exemple #28
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.storyDungeonId        = reader.ReadInt32();
     this.continentId           = reader.ReadInt32();
     this.name                  = reader.ReadString();
     this.nameKey               = reader.ReadString();
     this.requiredMainQuestId   = reader.ReadInt32();
     this.sceneName             = reader.ReadString();
     this.startXPosition        = reader.ReadDouble();
     this.startYPosition        = reader.ReadDouble();
     this.startZPosition        = reader.ReadDouble();
     this.locationId            = reader.ReadInt32();
     this.rewardPick2UnOwnDia   = reader.ReadInt32();
     this.rewardPick3UnOwnDia   = reader.ReadInt32();
     this.rewardPick4UnOwnDia   = reader.ReadInt32();
     this.rewardPickAllUnOwnDia = reader.ReadInt32();
 }
Exemple #29
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.gearId = reader.ReadInt32();
     this.grade  = reader.ReadInt32();
     this.step   = reader.ReadInt32();
     this.requiredSkillDegree = reader.ReadInt32();
     this.offenseFactor       = reader.ReadDouble();
 }
Exemple #30
0
 public override void Deserialize(WPacketReader reader)
 {
     base.Deserialize(reader);
     this.buffId = reader.ReadInt32();
     this.level  = reader.ReadInt32();
     this.requiredWaterOfLife = reader.ReadInt32();
     this.requiredUnOwnGold   = reader.ReadInt32();
     this.duration            = reader.ReadInt32();
     this.factor = reader.ReadDouble();
 }