Exemple #1
0
        static void Postfix(Pawn_MeleeVerbs __instance, Thing target)
        {
            if (Settings.AutoSwitchMelee == false)
            {
                return;
            }

            Pawn pawn = __instance.Pawn;

            if (pawn != null &&
                WorldComp.TryGetAssignedWeapons(pawn, out AssignedWeaponContainer c))
            {
                Verb attackVerb = pawn.TryGetAttackVerb(target, !pawn.IsColonist);
                if (attackVerb != null && attackVerb.verbProps.IsMeleeAttack)
                {
                    float      blunt = target.GetStatValue(StatDefOf.ArmorRating_Blunt);
                    float      sharp = target.GetStatValue(StatDefOf.ArmorRating_Sharp);
                    DamageType dt    = (blunt > sharp) ? DamageType.Sharp : DamageType.Blunt;
                    if (blunt == sharp)
                    {
                        if (Settings.PreferredDamageType == PreferredDamageTypeEnum.WeaponStorage_None)
                        {
                            return;
                        }

                        dt = (Settings.PreferredDamageType == PreferredDamageTypeEnum.ArmorBlunt) ? DamageType.Blunt : DamageType.Sharp;
                    }

                    if (TryGetBestWeapon(dt, pawn.equipment.Primary, c, out ThingWithComps bestWeapon))
                    {
                        HarmonyPatchUtil.EquipWeapon(bestWeapon, pawn, c);
                    }
                }
            }
        }
Exemple #2
0
 static void Postfix(ref bool __result, ref Pawn __state, ThingWithComps eq)
 {
     if (__state != null)
     {
         if (WorldComp.TryGetAssignedWeapons(__state, out AssignedWeaponContainer c) &&
             c.Contains(eq))
         {
             if (!Settings.AllowPawnsToDropWeapon)
             {
                 if (!WorldComp.Add(eq))
                 {
                     Log.Warning($"unable to find weapon storage that can hold {eq.ThingID} so it will be dropped.");
                     WorldComp.Drop(eq);
                 }
             }
             else
             {
                 if (c.Remove(eq))
                 {
                     if (eq.def.IsRangedWeapon)
                     {
                         if (!HarmonyPatchUtil.EquipRanged(c))
                         {
                             HarmonyPatchUtil.EquipMelee(c);
                         }
                     }
                     else
                     {
                         if (!HarmonyPatchUtil.EquipMelee(c))
                         {
                             HarmonyPatchUtil.EquipRanged(c);
                         }
                     }
                 }
                 if (Settings.PlaceDroppedWeaponsInStorage)
                 {
                     if (!WorldComp.Add(eq))
                     {
                         Log.Warning($"unable to find weapon storage that can hold {eq.ThingID} so it will be dropped.");
                         WorldComp.Drop(eq);
                     }
                 }
             }
         }
         else
         {
             foreach (SharedWeaponFilter swf in WorldComp.SharedWeaponFilter)
             {
                 if (swf.Allows(eq) &&
                     !WorldComp.Add(eq))
                 {
                     Log.Warning($"unable to find weapon storage that can hold {eq.ThingID} so it will be dropped.");
                     WorldComp.Drop(eq);
                     break;
                 }
             }
         }
     }
 }
Exemple #3
0
        static void Postfix(Pawn_DraftController __instance)
        {
            Pawn pawn = __instance.pawn;

            if (WorldComp.TryGetAssignedWeapons(pawn, out AssignedWeaponContainer weapons) &&
                weapons.TryGetLastThingUsed(pawn, out ThingWithComps w))
            {
                HarmonyPatchUtil.EquipWeapon(w, pawn, weapons);
            }
        }
Exemple #4
0
 static void Prefix(Pawn_HealthTracker __instance, ref ThingWithComps __state)
 {
     if (Settings.EnableAssignWeapons &&
         pawnFI.GetValue(__instance) is Pawn pawn &&
         !__instance.Downed &&
         pawn.IsColonist &&
         pawn.equipment?.Primary != null)
     {
         if (WorldComp.TryGetAssignedWeapons(pawn, out AssignedWeaponContainer c))
         {
             HarmonyPatchUtil.UnequipPrimaryWeapon(pawn, c);
         }
     }
 }
Exemple #5
0
        static void Prefix(Pawn_HealthTracker __instance)
        {
            if (!Settings.EnableAssignWeapons)
            {
                return;
            }

            Pawn pawn = (Pawn)__instance.GetType().GetField(
                "pawn", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);

            if (pawn != null &&
                pawn.Faction == Faction.OfPlayer &&
                pawn.def.race.Humanlike)
            {
                if (WorldComp.TryGetAssignedWeapons(pawn, out AssignedWeaponContainer c) &&
                    pawn.equipment?.Primary == null)
                {
                    if (c.TryGetLastThingUsed(pawn, out ThingWithComps w))
                    {
                        HarmonyPatchUtil.EquipWeapon(w, pawn, c);
                    }
                }
            }
        }
Exemple #6
0
            static void Postfix(Pawn_DraftController __instance, ref IEnumerable <Gizmo> __result)
            {
                try
                {
                    Pawn pawn = __instance.pawn;
                    if (pawn.Faction == Faction.OfPlayer)
                    {
                        List <Gizmo> l = null;
                        if (Settings.ShowWeaponStorageButtonForPawns && WorldComp.HasStorages())
                        {
                            l = new List <Gizmo>()
                            {
                                new Command_Action
                                {
                                    icon          = AssignUI.weaponStorageTexture,
                                    defaultLabel  = "WeaponStorage.UseWeaponStorage".Translate(),
                                    activateSound = SoundDef.Named("Click"),
                                    action        = delegate
                                    {
                                        Find.WindowStack.Add(new AssignUI(null, pawn));
                                    }
                                }
                            };
                            l.AddRange(__result);
                        }

                        if (WorldComp.TryGetAssignedWeapons(__instance.pawn, out AssignedWeaponContainer weapons))
                        {
                            if (l == null)
                            {
                                l = new List <Gizmo>();
                                l.AddRange(__result);
                            }
                            //if (pawn.equipment.Primary != null)
                            //    l.Add(CreateUnequipGizmo(pawn, weapons));

                            foreach (ThingWithComps weapon in weapons.Weapons)
                            {
                                bool isTool = Settings.IsTool(weapon);
                                bool show   = false;
                                if (pawn.Drafted)
                                {
                                    show = true;
                                }
                                else // Not drafted
                                {
                                    if (isTool || Settings.ShowWeaponsWhenNotDrafted)
                                    {
                                        show = true;
                                    }
                                }
                                if (show)
                                {
                                    show = pawn.equipment.Primary != weapon;
                                }

                                if (show)
                                {
                                    l.Add(CreateEquipWeaponGizmo(weapon.def, pawn,
                                                                 delegate
                                    {
                                        HarmonyPatchUtil.EquipWeapon(weapon, pawn, weapons);

                                        weapons.SetLastThingUsed(pawn, weapon, false);
                                    }));
                                }
                            }
                        }

                        foreach (SharedWeaponFilter f in WorldComp.SharedWeaponFilter)
                        {
                            if (l == null)
                            {
                                l = new List <Gizmo>();
                                l.AddRange(__result);
                            }

                            f.UpdateFoundDefCache();
                            if (f.AssignedPawns.Contains(pawn))
                            {
                                if (l == null)
                                {
                                    l = new List <Gizmo>();
                                    if (__result != null)
                                    {
                                        l.AddRange(__result);
                                    }
                                }

                                foreach (ThingDef d in f.AllowedDefs)
                                {
                                    if (d != pawn.equipment.Primary?.def &&
                                        f.FoundDefCacheContains(d))
                                    {
                                        l.Add(CreateEquipWeaponGizmo(d, pawn,
                                                                     delegate
                                        {
                                            if (WorldComp.TryRemoveWeapon(d, f, false, out ThingWithComps weapon))
                                            {
                                                HarmonyPatchUtil.EquipWeapon(weapon, pawn);
                                                f.UpdateDefCache(d);
                                            }
                                        }, "WeaponStorage.EquipShared"));
                                    }