// ================================================================ // // 생성한다. public void create() { this.root_sprite = Sprite2DRoot.get().createNull(); // 캐릭터. this.chr_sprite = Sprite2DRoot.get().createSprite(this.uun_texture, true); this.chr_sprite.setSize(new Vector2(this.uun_texture.width, this.uun_texture.height) / 4.0f); this.chr_sprite.transform.parent = this.root_sprite.transform; // 모락모락. this.moya = new WeaponSelectNavi.Moya(); this.moya.root_sprite = this.root_sprite; this.moya.negi_texture = this.moya_negi_texture; this.moya.yuzu_texture = this.moya_yuzu_texture; this.moya.oke_texture = this.moya_oke_texture; this.moya.kara_texture = this.moya_kara_texture; this.moya.selecting_icon = this; this.moya.create(); this.moya.setPosition(new Vector3(20.0f, 50.0f, 0.0f)); // this.setPosition(Vector3.zero); }
// ================================================================ // // 생성한다. public void create() { this.root_sprite = Sprite2DRoot.get().createNull(); // 캐릭터. this.chr_sprite = Sprite2DRoot.get().createSprite(this.uun_texture, true); this.chr_sprite.setSize(new Vector2(this.uun_texture.width, this.uun_texture.height)/4.0f); this.chr_sprite.transform.parent = this.root_sprite.transform; // 모락모락. this.moya = new WeaponSelectNavi.Moya(); this.moya.root_sprite = this.root_sprite; this.moya.negi_texture = this.moya_negi_texture; this.moya.yuzu_texture = this.moya_yuzu_texture; this.moya.oke_texture = this.moya_oke_texture; this.moya.kara_texture = this.moya_kara_texture; this.moya.selecting_icon = this; this.moya.create(); this.moya.setPosition(new Vector3(20.0f, 50.0f, 0.0f)); // this.setPosition(Vector3.zero); }