private void Awake()
 {
     identificator = GetComponent <Identificator>();
     menu          = GetComponentInChildren <WeaponMenu>(true);
 }
 private void Awake()
 {
     identificator = GetComponent <Identificator>();
     spawning      = GetComponent <Spawning>();
 }
 private void Awake()
 {
     identificator = GetComponent <Identificator>();
     shootables    = GetComponentsInChildren <IShootable>(true);
 }
Exemple #4
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 private void Awake()
 {
     player        = GetComponent <Player>();
     identificator = GetComponent <Identificator>();
 }
 private void Awake()
 {
     identificator = GetComponent <Identificator>();
     position      = GetComponent <Position>();
 }