private void Awake() { identificator = GetComponent <Identificator>(); menu = GetComponentInChildren <WeaponMenu>(true); }
private void Awake() { identificator = GetComponent <Identificator>(); spawning = GetComponent <Spawning>(); }
private void Awake() { identificator = GetComponent <Identificator>(); shootables = GetComponentsInChildren <IShootable>(true); }
private void Awake() { player = GetComponent <Player>(); identificator = GetComponent <Identificator>(); }
private void Awake() { identificator = GetComponent <Identificator>(); position = GetComponent <Position>(); }