protected void handleSetInputText(Command command)
        {
            Logger.d("handleSetInputText +" + command.recvObj);
            TextSetter textSetter = JsonParser.Deserialization <TextSetter>(command);

            try
            {
                GameObject gameObject = GameObjectManager.INSTANCE.FindGameObjectGlobal(textSetter.instance);
                if (null == gameObject)
                {
                    //返回无该gameobject
                    command.status  = ResponseStatus.GAMEOBJ_NOT_EXIST;
                    command.sendObj = "GameObject " + instance + " is not exists";
                    CommandDispatcher.SendCommand(command);
                    return;
                }
                else
                {
                    string oldContent = uiHelper.SetInputText(gameObject, textSetter.content);
                    command.sendObj = oldContent;
                }
            }
            catch (System.Exception ex)
            {
                Logger.w(ex.Message + " " + ex.StackTrace);
                command.status  = ResponseStatus.UN_KNOW_ERROR;
                command.sendObj = ex.Message + " " + ex.StackTrace;
            }

            CommandDispatcher.SendCommand(command);
        }