internal static string getSprite(UIAtlas atlas, string uispriteName, ExportPreset preset) { Material atlasMaterial = atlas.spriteMaterial; Texture2D texture2D = (Texture2D)atlasMaterial.GetTexture("_MainTex"); string res = null; if (texture2D != null) { string picturePath = AssetDatabase.GetAssetPath(texture2D.GetInstanceID()); //Texture2D copyTexture = DuplicateTexture(texture2D); //picturePath = path.Split('.')[0] + ".png"; string texturePath = new WXTexture(texture2D).Export(preset); JSONObject metadata = TextureUtil.getMeta(texture2D); BetterList <string> allSpriteList = atlas.GetListOfSprites(); string[] list = allSpriteList.ToArray(); foreach (string spriteName in list) { UISpriteData currentData = atlas.GetSprite(spriteName); WXSpriteFrame spriteConverter = new WXSpriteFrame(currentData, texturePath, picturePath); string uuid = spriteConverter.Export(preset); // 这里不需要了,外部去给hierarchyContext addResource就好 if (spriteName == uispriteName) { res = uuid; return(res); // WXBeefBallExportContext.addDep(uuid); } //else //{ // WXBeefBallExportContext.addNoDependence(uuid); //} } } return(res); }
public TextureImageFile(Texture2D sourceTexture) : base(AssetDatabase.GetAssetPath(sourceTexture.GetInstanceID())) { copyTexture = TextureUtil.DuplicateTexture2D(sourceTexture); }