Exemple #1
0
        private static void ExportPreCheck()
        {
            // Unity Stub
            var dllPath = Path.Combine(DirectoryStructure.TopRoot, "Build~", "Plugins", "Stub", "UnityEngine", "DLLDist", "UnityEngine-stub.dll");
            var dll     = new FileInfo(dllPath);

            var csPath = Path.Combine(DirectoryStructure.TopRoot, "Build~", "Plugins", "Stub", "UnityEngine", "CSDist", "UnityEngine.cs");
            var cs     = new FileInfo(csPath);

            if (!cs.Exists || cs.Length <= 0 || !dll.Exists || dll.Length <= 0)
            {
                GenerateStubProc.GeneUnityStub();
            }

            // bridge
            var bridgePath = Path.Combine(DirectoryStructure.TopRoot, "References~", "Bridge", "Bridge.dll");
            var bridge     = new FileInfo(bridgePath);

            if (!bridge.Exists || bridge.Length <= 0)
            {
                ConfigManager.Init();
            }
        }
Exemple #2
0
        private static void ExportPlugins(UnityPlugin single = null)
        {
            var logger = new Bridge.Translator.Logging.Logger("plugins_export_logger", true,
                                                              LoggerLevel.None, false, new MyLoggerWriter(), new Bridge.Translator.Logging.FileLoggerWriter());


            var plugins = ConfigManager.configEntry.unityPluginConfig.unityPlugins;

            // 处理只转换一个插件的情况
            if (single != null)
            {
                // if (single.pluginState == UnityPlugin.PluginState.stub) {
                //     single.stubConfig.generateJSTemplate = true;
                // }
                plugins = new List <UnityPlugin>()
                {
                    single
                };
            }

            plugins
            .Where(p => p.enable)
            .ToList()
            .ForEach(plugin => {
                // clear temp
                RemoveTempCodeDir();

                var bridgeOptions = new BridgeOptions();
                if (plugin.pluginState == UnityPlugin.PluginState.convert)
                {
                    plugin.convertedPath = new UnityPlugin.ConvertedPath(plugin);
                    ConfigureBridgeOptionsForConvertPlugin(ref bridgeOptions, plugin);

                    ProcessBridge(bridgeOptions, logger,
                                  // Pre Process
                                  (processor) => {
                        // add plugin outside
                        logger.Info("Add Plugin...");
                        if (single != null)
                        {
                            processor.Translator.Plugins.AddPlugin(new BridgePlugin(single.pluginName));
                        }
                        else
                        {
                            processor.Translator.Plugins.AddPlugin(new BridgePlugin());
                        }
                        logger.Info("Add Plugin...[done]");

                        // clean js output
                        DirectoryUtil.DeleteDirectory(plugin.convertedPath.convertedJSPath);

                        {
                            // remove all dll2
                            var distDir = references["Bridge"].FullPath;
                            Directory.EnumerateFiles(distDir, "*.dll2", SearchOption.AllDirectories)
                            .ToList()
                            .ForEach(f => {
                                File.Delete(f);
                            });
                        }

                        {
                            // copy all plugins dlls into references path
                            var dlls    = GetDepDlls(plugin);
                            var distDir = references["Bridge"].FullPath;
                            dlls.ForEach(dll => {
                                var fileName = Path.GetFileNameWithoutExtension(dll);
                                File.Copy(dll, Path.Combine(distDir, fileName + ".dll2"), true);
                            });
                        }
                    },

                                  // Post Process
                                  (processor) => {
                        // caching binding scripts
                        var dir            = build["Temp"]["bindings"];
                        var bindingScripts = Directory.EnumerateFiles(dir, "*.js", SearchOption.AllDirectories);
                        var cacheDir       = build["BindingsCache"].FullPath;
                        if (!Directory.Exists(cacheDir))
                        {
                            Directory.CreateDirectory(cacheDir);
                        }
                        foreach (var bs in bindingScripts)
                        {
                            var fileName = Path.GetFileName(bs);
                            File.Copy(bs, Path.Combine(cacheDir, fileName), true);
                        }

                        // move files to plugin js output
                        var tmpPath = build["Temp"].FullPath;
                        var projDir = plugin.convertedPath.convertedJSPath;
                        DirectoryUtil.CopyDirectory(tmpPath, projDir);
                        DirectoryUtil.DeleteDirectory(tmpPath);

                        // move dll to plugin dll output
                        var projDllSrc  = build["Output"][plugin.pluginName + ".dll"];
                        var projDllDist = plugin.convertedPath.convertedDLLPath;
                        File.Copy(projDllSrc, projDllDist, true);

                        Debug.Log("<" + plugin.pluginName + "> convertion finish.");
                    }
                                  );
                }
                else if (plugin.pluginState == UnityPlugin.PluginState.stub)
                {
                    // generate cs stub
                    if (plugin.stubConfig.generateStub)
                    {
                        plugin.stubPath = new UnityPlugin.StubPath(plugin);
                        GenerateStubProc.GeneratePluginStub(plugin);
                        Debug.Log("Generate Stub <" + plugin.pluginName + ">");

                        // 自动生成桩代码只需要一次
                        plugin.stubConfig.generateStub = false;
                    }


                    // generate js stub template
                    if (plugin.stubConfig.generateJSTemplate)
                    {
                        ConfigureBridgeOptionsForStubPlugin(ref bridgeOptions, plugin);
                        ProcessBridge(bridgeOptions, logger,
                                      // Pre Process
                                      (processor) => {
                            // add plugin outside
                            if (single != null)
                            {
                                processor.Translator.Plugins.AddPlugin(new BridgePlugin(single.pluginName + "-stub"));
                            }
                            else
                            {
                                processor.Translator.Plugins.AddPlugin(new BridgePlugin());
                            }

                            // clean js output
                            DirectoryUtil.DeleteDirectory(plugin.stubPath.stubJSPath);

                            {
                                // remove all dll2
                                var distDir = references["Bridge"].FullPath;
                                Directory.EnumerateFiles(distDir, "*.dll2", SearchOption.AllDirectories)
                                .ToList()
                                .ForEach(f => {
                                    File.Delete(f);
                                });
                            }

                            {
                                // copy unity stub dll
                                var dll      = UnityPluginUtil.GetUnityEngineStub().stubPath.stubDLLPath;
                                var fileName = Path.GetFileNameWithoutExtension(dll);
                                var distDir  = references["Bridge"].FullPath;
                                File.Copy(dll, Path.Combine(distDir, fileName + ".dll2"), true);
                            }
                        },

                                      // Post Process
                                      (processor) => {
                            // caching binding scripts
                            var dir            = build["Temp"]["bindings"];
                            var bindingScripts = Directory.EnumerateFiles(dir, "*.js", SearchOption.AllDirectories);
                            var cacheDir       = build["BindingsCache"].FullPath;
                            if (!Directory.Exists(cacheDir))
                            {
                                Directory.CreateDirectory(cacheDir);
                            }
                            foreach (var bs in bindingScripts)
                            {
                                var fileName = Path.GetFileName(bs);
                                File.Copy(bs, Path.Combine(cacheDir, fileName), true);
                            }

                            if (single != null)
                            {
                                single.stubConfig.generateJSTemplate = false;
                            }
                            // move files to plugin js output
                            var tmpPath   = build["Temp"].FullPath;
                            var stubJSDir = plugin.stubPath.stubJSPath;
                            DirectoryUtil.CopyDirectory(tmpPath, stubJSDir);
                            DirectoryUtil.DeleteDirectory(tmpPath);
                            Debug.Log("<" + plugin.pluginName + "> stub template convertion finish.");
                        }
                                      );
                    }
                }

                EditorUtility.DisplayProgressBar("Exporting", "...", 0.0f);
            });
        }