public static PlayerServer Registration(string login, string password) { using (StreamWriter writer = new StreamWriter(path, true)) { writer.Write($"\n{login} {password}"); } PlayerServer player = new PlayerServer(login, Guid.NewGuid(), OperationContext.Current); AllPlayers.players.Add(player); foreach (PlayerServer playerServer in AllPlayers.players) { if (player != playerServer) { playerServer.OperationContext.GetCallbackChannel <IClientCallback>().ConnectEnemy(player); } } return(player); }
public static PlayerServer Authorization(string login, string password) { using (StreamReader sr = new StreamReader(path, System.Text.Encoding.Default)) { string line; while ((line = sr.ReadLine()) != null) { string[] word = line.Split(' '); //Если уже есть авторизованнные с таким ником, то не даём авторизоваться var usedLogin = AllPlayers.players.FirstOrDefault(i => i.Login == login); if (usedLogin != null) { return(null); } if (word[0] == login && word[1] == password) { Point lastPostion = LastPosition.LoadLastPosition(login); PlayerServer player = new PlayerServer(login, Guid.NewGuid(), lastPostion, OperationContext.Current); AllPlayers.players.Add(player); foreach (PlayerServer playerServer in AllPlayers.players) { if (player != playerServer) { playerServer.OperationContext.GetCallbackChannel <IClientCallback>().ConnectEnemy(player); } } return(player); } } return(null); } }