internal void Window_KeyReleased(object sender, MouseButtonEventArgs e)
 {
     OnReleasedEvent?.Invoke(SFMLKeyConverter.Convert(e.Button), PlayerFlags.ANY_PLAYER);
 }
 internal void Window_KeyPressed(object sender, KeyEventArgs e)
 {
     OnPressedEvent?.Invoke(SFMLKeyConverter.Convert(e.Code), PlayerFlags.ANY_PLAYER);
 }