public override void ValidateProperty(SerializedProperty property)
        {
            MinValueAttribute minValueAttribute = PropertyUtility.GetAttribute <MinValueAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Integer)
            {
                if (property.intValue < minValueAttribute.MinValue)
                {
                    property.intValue = (int)minValueAttribute.MinValue;
                }
            }
            else if (property.propertyType == SerializedPropertyType.Float)
            {
                if (property.floatValue < minValueAttribute.MinValue)
                {
                    property.floatValue = minValueAttribute.MinValue;
                }
            }
            else
            {
                string warning = minValueAttribute.GetType().Name + " can be used only on int or float fields";
                EditorGUILayout.HelpBox(warning, MessageType.Warning);
                Debug.LogWarning(warning, PropertyUtility.GetTargetObject(property));
            }
        }
Exemple #2
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        public override bool CanDrawProperty(SerializedProperty property)
        {
            HideIfAttribute hideIfAttribute = PropertyUtility.GetAttribute <HideIfAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            FieldInfo conditionField = target.GetType().GetField(hideIfAttribute.ConditionName, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);

            if (conditionField != null &&
                conditionField.FieldType == typeof(bool))
            {
                return(!(bool)conditionField.GetValue(target));
            }

            MethodInfo conditionMethod = target.GetType().GetMethod(hideIfAttribute.ConditionName, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);

            if (conditionMethod != null &&
                conditionMethod.ReturnType == typeof(bool) &&
                conditionMethod.GetParameters().Length == 0)
            {
                return(!(bool)conditionMethod.Invoke(target, null));
            }

            string warning = hideIfAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";

            EditorGUILayout.HelpBox(warning, MessageType.Warning);
            Debug.LogWarning(warning, target);

            return(true);
        }
Exemple #3
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        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            if (property.propertyType == SerializedPropertyType.String)
            {
                EditorGUILayout.LabelField(property.displayName);

                EditorGUI.BeginChangeCheck();

                string textAreaValue = EditorGUILayout.TextArea(property.stringValue, GUILayout.MinHeight(EditorGUIUtility.singleLineHeight * 3f));

                if (EditorGUI.EndChangeCheck())
                {
                    property.stringValue = textAreaValue;
                }
            }
            else
            {
                string warning = PropertyUtility.GetAttributes <ResizableTextAreaAttribute>(property)[0].GetType().Name + " can only be used on string fields";
                EditorGUILayout.HelpBox(warning, MessageType.Warning);
                Debug.LogWarning(warning, PropertyUtility.GetTargetObject(property));

                EditorDrawUtility.DrawPropertyField(property);
            }
        }
Exemple #4
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        public override void ValidateProperty(SerializedProperty property)
        {
            ValidateInputAttribute validateInputAttribute = PropertyUtility.GetAttribute <ValidateInputAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            MethodInfo validationCallback = target.GetType().GetMethod(validateInputAttribute.CallbackName, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);

            if (validationCallback != null &&
                validationCallback.ReturnType == typeof(ValidatorAttribute.ValidateResult) &&
                validationCallback.GetParameters().Length == 1)
            {
                FieldInfo fieldInfo     = target.GetType().GetField(property.name, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
                Type      fieldType     = fieldInfo.FieldType;
                Type      parameterType = validationCallback.GetParameters()[0].ParameterType;

                if (fieldType == parameterType)
                {
                    ValidatorAttribute.ValidateResult result = (ValidatorAttribute.ValidateResult)validationCallback.Invoke(target, new object[] { fieldInfo.GetValue(target) });
                    if (result != null)
                    {
                        if (result.ValidateType != ValidatorAttribute.ValidateType.Success)
                        {
                            MessageType messageType = MessageType.Error;

                            if (result.ValidateType == ValidatorAttribute.ValidateType.Warning)
                            {
                                messageType = MessageType.Warning;
                            }

                            EditorGUILayout.HelpBox(result.Message, messageType);
                        }
                        else
                        {
                            EditorGUILayout.LabelField(GUIContent.none, GUIStyle.none, GUILayout.Height(0));
                        }
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("The field type is not the same as the callback's parameter type", MessageType.Warning);
                }
            }
            else
            {
                EditorGUILayout.HelpBox(validateInputAttribute.GetType().Name + " needs a callback with boolean return type and a single parameter of the same type as the field", MessageType.Warning);
            }
        }
        public override void ApplyPropertyMeta(SerializedProperty property, MetaAttribute metaAttribute)
        {
            InfoBoxAttribute infoBoxAttribute = (InfoBoxAttribute)metaAttribute;

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            if (!string.IsNullOrEmpty(infoBoxAttribute.VisibleIf))
            {
                FieldInfo conditionField = target.GetType().GetField(infoBoxAttribute.VisibleIf, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    if ((bool)conditionField.GetValue(target))
                    {
                        this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
                    }

                    return;
                }

                MethodInfo conditionMethod = target.GetType().GetMethod(infoBoxAttribute.VisibleIf, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    if ((bool)conditionMethod.Invoke(target, null))
                    {
                        this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
                    }

                    return;
                }

                string warning = infoBoxAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";
                EditorGUILayout.HelpBox(warning, MessageType.Warning);
                Debug.LogWarning(warning, PropertyUtility.GetTargetObject(property));
            }
            else
            {
                this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
            }
        }
        public override void ApplyPropertyMeta(SerializedProperty property, MetaAttribute metaAttribute)
        {
            OnValueChangedAttribute onValueChangedAttribute = (OnValueChangedAttribute)metaAttribute;

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            MethodInfo callbackMethod = target.GetType().GetMethod(onValueChangedAttribute.CallbackName, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);

            if (callbackMethod != null &&
                callbackMethod.ReturnType == typeof(void) &&
                callbackMethod.GetParameters().Length == 0)
            {
                property.serializedObject.ApplyModifiedProperties(); // We must apply modifications so that the callback can be invoked with up-to-date data

                callbackMethod.Invoke(target, null);
            }
            else
            {
                string warning = onValueChangedAttribute.GetType().Name + " can invoke only action methods - with void return type and no parameters";
                Debug.LogWarning(warning, target);
            }
        }
Exemple #7
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        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            if (property.isArray)
            {
                if (!this.reorderableListsByPropertyName.ContainsKey(property.name))
                {
                    ReorderableList reorderableList = new ReorderableList(property.serializedObject, property, true, true, true, true)
                    {
                        drawHeaderCallback = (Rect rect) =>
                        {
                            EditorGUI.LabelField(rect, string.Format("{0}: {1}", property.displayName, property.arraySize), EditorStyles.label);
                        },

                        drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
                        {
                            var element = property.GetArrayElementAtIndex(index);
                            rect.y += 2f;

                            EditorGUI.PropertyField(new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight), element);
                        }
                    };

                    this.reorderableListsByPropertyName[property.name] = reorderableList;
                }

                this.reorderableListsByPropertyName[property.name].DoLayoutList();
            }
            else
            {
                string warning = typeof(ReorderableListAttribute).Name + " can be used only on arrays or lists";
                EditorGUILayout.HelpBox(warning, MessageType.Warning);
                Debug.LogWarning(warning, PropertyUtility.GetTargetObject(property));

                EditorDrawUtility.DrawPropertyField(property);
            }
        }
Exemple #8
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        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            SliderAttribute sliderAttribute = PropertyUtility.GetAttribute <SliderAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Integer)
            {
                EditorGUILayout.IntSlider(property, (int)sliderAttribute.MinValue, (int)sliderAttribute.MaxValue);
            }
            else if (property.propertyType == SerializedPropertyType.Float)
            {
                EditorGUILayout.Slider(property, sliderAttribute.MinValue, sliderAttribute.MaxValue);
            }
            else
            {
                string warning = sliderAttribute.GetType().Name + " can be used only on int or float fields";
                EditorGUILayout.HelpBox(warning, MessageType.Warning);
                Debug.LogWarning(warning, PropertyUtility.GetTargetObject(property));

                EditorDrawUtility.DrawPropertyField(property);
            }
        }
        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            DropdownAttribute dropdownAttribute = PropertyUtility.GetAttribute <DropdownAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            FieldInfo fieldInfo = target.GetType().GetField(property.name,
                                                            BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);

            FieldInfo valuesFieldInfo = target.GetType().GetField(dropdownAttribute.ValuesFieldName,
                                                                  BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);

            if (valuesFieldInfo == null)
            {
                this.DrawWarningBox(string.Format("{0} cannot find a values field with name \"{1}\"", dropdownAttribute.GetType().Name, dropdownAttribute.ValuesFieldName));
                EditorGUILayout.PropertyField(property, true);
            }
            else if (fieldInfo.FieldType == valuesFieldInfo.FieldType.GetElementType())
            {
                // Selected value
                object selectedValue = fieldInfo.GetValue(target);

                // Values and display options
                IList    valuesList     = (IList)valuesFieldInfo.GetValue(target);
                object[] values         = new object[valuesList.Count];
                string[] displayOptions = new string[valuesList.Count];

                for (int i = 0; i < values.Length; i++)
                {
                    object value = valuesList[i];
                    values[i]         = value;
                    displayOptions[i] = value.ToString();
                }

                // Selected value index
                int selectedValueIndex = Array.IndexOf(values, selectedValue);
                if (selectedValueIndex < 0)
                {
                    selectedValueIndex = 0;
                }

                // Draw the dropdown
                this.DrawDropdown(target, fieldInfo, property.displayName, selectedValueIndex, values, displayOptions);
            }
            else if (valuesFieldInfo.GetValue(target) is IDropdownList)
            {
                // Current value
                object selectedValue = fieldInfo.GetValue(target);

                // Current value index, values and display options
                IDropdownList dropdown = (IDropdownList)valuesFieldInfo.GetValue(target);
                IEnumerator <KeyValuePair <string, object> > dropdownEnumerator = dropdown.GetEnumerator();

                int           index = -1;
                int           selectedValueIndex = -1;
                List <object> values             = new List <object>();
                List <string> displayOptions     = new List <string>();

                while (dropdownEnumerator.MoveNext())
                {
                    index++;

                    KeyValuePair <string, object> current = dropdownEnumerator.Current;
                    if (current.Value.Equals(selectedValue))
                    {
                        selectedValueIndex = index;
                    }

                    values.Add(current.Value);
                    displayOptions.Add(current.Key);
                }

                if (selectedValueIndex < 0)
                {
                    selectedValueIndex = 0;
                }

                // Draw the dropdown
                this.DrawDropdown(target, fieldInfo, property.displayName, selectedValueIndex, values.ToArray(), displayOptions.ToArray());
            }
            else
            {
                this.DrawWarningBox(typeof(DropdownAttribute).Name + " works only when the type of the field is equal to the element type of the array");
                EditorGUILayout.PropertyField(property, true);
            }
        }
Exemple #10
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 private void DrawWarningBox(string warningText, SerializedProperty property)
 {
     EditorGUILayout.HelpBox(warningText, MessageType.Warning);
     Debug.LogWarning(warningText, PropertyUtility.GetTargetObject(property));
 }
        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            MinMaxSliderAttribute minMaxSliderAttribute = PropertyUtility.GetAttribute <MinMaxSliderAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Vector2)
            {
                Rect  controlRect     = EditorGUILayout.GetControlRect();
                float labelWidth      = EditorGUIUtility.labelWidth;
                float floatFieldWidth = EditorGUIUtility.fieldWidth;
                float sliderWidth     = controlRect.width - labelWidth - 2f * floatFieldWidth;
                float sliderPadding   = 5f;

                Rect labelRect = new Rect(
                    controlRect.x,
                    controlRect.y,
                    labelWidth,
                    controlRect.height);

                Rect sliderRect = new Rect(
                    controlRect.x + labelWidth + floatFieldWidth + sliderPadding,
                    controlRect.y,
                    sliderWidth - 2f * sliderPadding,
                    controlRect.height);

                Rect minFloatFieldRect = new Rect(
                    controlRect.x + labelWidth,
                    controlRect.y,
                    floatFieldWidth,
                    controlRect.height);

                Rect maxFloatFieldRect = new Rect(
                    controlRect.x + labelWidth + floatFieldWidth + sliderWidth,
                    controlRect.y,
                    floatFieldWidth,
                    controlRect.height);

                // Draw the label
                EditorGUI.LabelField(labelRect, property.displayName);

                // Draw the slider
                EditorGUI.BeginChangeCheck();

                Vector2 sliderValue = property.vector2Value;
                EditorGUI.MinMaxSlider(sliderRect, ref sliderValue.x, ref sliderValue.y, minMaxSliderAttribute.MinValue, minMaxSliderAttribute.MaxValue);

                sliderValue.x = EditorGUI.FloatField(minFloatFieldRect, sliderValue.x);
                sliderValue.x = Mathf.Clamp(sliderValue.x, minMaxSliderAttribute.MinValue, Mathf.Min(minMaxSliderAttribute.MaxValue, sliderValue.y));

                sliderValue.y = EditorGUI.FloatField(maxFloatFieldRect, sliderValue.y);
                sliderValue.y = Mathf.Clamp(sliderValue.y, Mathf.Max(minMaxSliderAttribute.MinValue, sliderValue.x), minMaxSliderAttribute.MaxValue);

                if (EditorGUI.EndChangeCheck())
                {
                    property.vector2Value = sliderValue;
                }
            }
            else
            {
                string warning = minMaxSliderAttribute.GetType().Name + " can be used only on Vector2 fields";
                EditorGUILayout.HelpBox(warning, MessageType.Warning);
                Debug.LogWarning(warning, PropertyUtility.GetTargetObject(property));

                EditorDrawUtility.DrawPropertyField(property);
            }
        }