public void Stop(int index)
        {
            GameTimerItem item = hashIds[index];

            item.enable = false;
            item.delete = true;
        }
        public int CreateGameTimer(float interval_, bool isLoop_, D_Void_VOid cb_, bool autoStart_ = false)
        {
            GameTimerItem item = new GameTimerItem(++staticIndex, interval_, isLoop_, cb_);

            addItems.Add(item);
            hashIds.Add(item.index, item);

            if (autoStart_)
            {
                item.enable = true;
            }

            return(item.index);
        }
        public void UpdateGameTimer()
        {
            if (pause)
            {
                return;
            }

            for (int i = 0; i < addItems.Count; i++)
            {
                items.AddLast(addItems[i]);
            }
            addItems.Clear();

            LinkedListNode <GameTimerItem> cur, next = items.First;

            while (next != null)
            {
                cur  = next;
                next = cur.Next;

                GameTimerItem item = cur.Value;
                if (item.delete)
                {
                    items.Remove(cur);
                    continue;
                }

                if (!item.enable)
                {
                    continue;
                }

                if (item.Check(Time.deltaTime))
                {
                    item.Invoke();
                    if (!item.isLoop)
                    {
                        items.Remove(cur);
                    }
                }
            }
        }
        public void Pause(int index)
        {
            GameTimerItem item = hashIds[index];

            item.enable = false;
        }
        public void StartGameTimer(int index)
        {
            GameTimerItem item = hashIds[index];

            item.enable = true;
        }