private static void Create_game_with_new_map_and_join() { WaitFor("Create game"); var postData = new CreateGameMessage { Title = "Wut a game", Password = "******" }; var result = HttpRequestHelper.PostAsync("http://127.0.0.1:4321/api/game/create/empty", postData, Token).Result; var gameId = JsonConvert.DeserializeObject <Guid>(result.Content.ReadAsStringAsync().Result); WaitFor("Join game"); var gameWebSocket = new WebSocketClient($"ws://127.0.0.1:6789/Game?auth_token={Token}&game_id={gameId}&game_password=123"); gameWebSocket.Connect(); WaitFor("Listen to game updates"); UdpGameClient.RegisterOnGameStateChangeListener((message, time) => { Console.WriteLine($"Scene update: {message.SceneObjects.Count} objects"); }); UdpGameClient.StartListening(); WaitFor("Send game update"); var gameUpdate = new UpdatedGameStateMessage { GameId = gameId, UserToken = Token, UpdatedSceneObjects = MapTests.GetNodes() }; UdpGameClient.Send(gameUpdate); WaitFor("Exit game"); UdpGameClient.StopListening(); gameWebSocket.Close(); }
private static void Main(string[] args) { // Dummy query to wake the server up var result = HttpRequestHelper.GetAsync("http://127.0.0.1:4321/api/game", Token).Result; WaitFor("Initialize client"); UdpGameClient = new UdpGameClient("127.0.0.1", 5001); var udpPort = ((IPEndPoint)UdpGameClient.Client.Client.LocalEndPoint).Port; UserWebSocket = new WebSocketClient($"ws://127.0.0.1:6789/User/?auth_token={Token}&udp_port={udpPort}"); UserWebSocket.Connect(); //Create_game_with_new_map_and_join(); Create_game_with_new_map_and_join(); WaitFor("Disconnect client"); UserWebSocket.Close(); WaitFor("End"); }
private static void Create_channel_then_join_then_send_message() { WaitFor("Create channel"); var postData = new ChatCreatePublicChannelMessage { ChannelName = "Channel de test", ParticipantsIds = new List <string>() }; var result = HttpRequestHelper.PostAsync("http://127.0.0.1:4321/api/chat/channel", postData, Token).Result; var channelId = JsonConvert.DeserializeObject <Guid>(result.Content.ReadAsStringAsync().Result); WaitFor("Join channel"); var chatWebSocket = new WebSocketClient($"ws://127.0.0.1:6789/Chat?auth_token={Token}&channel_id={channelId}"); chatWebSocket.RegisterHandler((UserJoinedChannelMessage msg, DateTime timestamp) => { Console.WriteLine($"Utilisateur connecté {msg.Username}"); }); chatWebSocket.OnCloseHandler = (o, args) => { Console.WriteLine($"{args.Code}: {args.Reason}"); }; chatWebSocket.Connect(); WaitFor("Send chat message"); chatWebSocket.Send(EventBuilder.Build(new ChatMessageMessage { Content = "Hello channel!" }).Serialize()); WaitFor("Exit channel"); chatWebSocket.Close(); }