protected override void Awake() { base.Awake(); DontDestroyOnLoad(this.gameObject); this.currentUser = new CUserData(); // SET UP CONNECT this.m_SocketIO.url = CTaskUtil.SOCKET_HOST; this.m_SocketIO.autoConnect = false; }
public virtual void OnClientRegisterCompleted(CUserData user) { if (this.OnEventRegisterCompleted != null) { this.OnEventRegisterCompleted(user); } // TRY CONNECT TO SERVER this.OnClientConnectServer(); // SAVE USER DATA CTaskUtil.Set(CTaskUtil.USER_DATA, user); // LOGGED IN this.m_LogedIn = true; }
public virtual void OnClientLoginCompleted(CUserData user) { Debug.LogWarning("OnClientLoginCompleted USER " + user.userName + " PASSWORD " + user.userPassword); if (this.OnEventLoginCompleted != null) { this.OnEventLoginCompleted(user); } // TRY CONNECT TO SERVER this.OnClientConnectServer(); // SAVE USER DATA CTaskUtil.Set(CTaskUtil.USER_DATA, user); // LOGGED IN this.m_LogedIn = true; PlayerPrefs.SetString(CTaskUtil.USER_STATE, "LOGGED_IN"); }