Exemple #1
0
        public GameState(int w, int h)
        {
            this.width = w;
            this.height = h;

            cam = new Camera2D(WoAGame.GetGraphicsDevice.Viewport);
            cam.Limits = new Rectangle(0, 0, w, h);
            field = new PlayField(w, h, cam);
        }
Exemple #2
0
 /// <summary>
 /// This method is a setter for the playfield. It will allow the
 /// entity to access the playfield internally
 /// </summary>
 /// <param name="currentPlayField">The current playfield</param>
 public void SetPlayField(PlayField currentPlayField)
 {
     this.playField = currentPlayField;
 }
Exemple #3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            cam2D = new Camera2D(GraphicsDevice.Viewport);
            cam2D.Limits = new Rectangle(0, 0, 25000, 25000);

            playField = new PlayField(25000, 25000, cam2D);
        }