public IsDesiredCounter ( string id ) : bool | ||
id | string | |
Résultat | bool |
private void OnBang(object sender, BangEventArgs e) { if (e.IsDesiredCounter(_cInvulnerable)) { _invulnerableAfterHit = false; } }
private void OnStep(object sender, BangEventArgs e) { if (e.IsDesiredCounter(_cUpdater)) { if(_owner.BoundingRect.Intersects(_collider.BoundingRect)) Owner.CM.StartCounter(_cUpdater, true, false); } }
private void OnBang(object sender, BangEventArgs e) { if (e.IsDesiredCounter(_cUpdater)) { _locked = false; _collider = null; } }
private void OnBang(object sender, BangEventArgs e) { if (e.IsDesiredCounter(_cShutdown)) { OnCooldown = false; } }