Exemple #1
0
        public static void LoadFlareups(GameInstanceSave gameInstanceSave, SimGameState __instance)
        {
            try {
                WIIC.sim = __instance;
                WIIC.modLog.Debug?.Write("Loading Flareups");
                WIIC.flareups.Clear();
                WIIC.sim.CompanyTags.Add("WIIC_enabled");

                WIIC.readFromJson("WIIC_ephemeralSystemControl.json", true);

                foreach (StarSystem system in __instance.StarSystems)
                {
                    string tag = system.Tags.ToList().Find(Flareup.isSerializedFlareup);
                    if (tag != null)
                    {
                        system.Tags.Remove(tag);

                        Flareup flareup = Flareup.Deserialize(tag);
                        WIIC.flareups[system.ID] = flareup;
                    }

                    tag = system.Tags.ToList().Find(Utilities.isControlTag);
                    if (tag != null)
                    {
                        system.Tags.Remove(tag);
                        WIIC.systemControl[system.ID] = tag;
                    }
                }

                WIIC.modLog.Debug?.Write($"Loaded {WIIC.flareups.Keys.Count} flareups and {WIIC.systemControl.Keys.Count} system control tags");
                Utilities.redrawMap();
            } catch (Exception e) {
                WIIC.modLog.Error?.Write(e);
            }
        }
Exemple #2
0
 public static void Postfix(SimGameState __instance)
 {
     try {
         WIIC.readFromJson("WIIC_systemControl.json", false);
     } catch (Exception e) {
         WIIC.modLog.Error?.Write(e);
     }
 }
Exemple #3
0
 public static void Postfix(SimGameState __instance)
 {
     try {
         WIIC.readFromJson();
     } catch (Exception e) {
         WIIC.modLog.Error?.Write(e);
     }
 }