Exemple #1
0
        public static PlayerInvite Create(string email, TeamIDType team, SlotType?slot)
        {
            var pi = new PlayerInvite();

            pi.InviteString = email;
            pi.Team         = team;
            pi.Slot         = slot;
            return(pi);
        }
Exemple #2
0
        public static PlayerInvite Create(PlayerIDType id, TeamIDType team, SlotType?slot)
        {
            var pi = new PlayerInvite();

            pi.InviteString = "00" + id + "00";
            pi.Team         = team;
            pi.Slot         = slot;
            return(pi);
        }
Exemple #3
0
        private static void PlayGame(string[] args)
        {
            var botName = args[0];

            AILog.Log("Creating game...");
            var gameID = BotGameAPI.CreateGame(Enumerable.Range(10, 6).Select(o => PlayerInvite.Create((PlayerIDType)o, PlayerInvite.NoTeam, null)), "PlayFFA", null, gameSettings =>
                                               //var gameID = BotGameAPI.CreateGame(Enumerable.Range(10, 6).Select(o => PlayerInvite.Create((PlayerIDType)o, (TeamIDType)(o == 0 ? 0 : 1), (SlotType)o)), "PlayFFA", 17, gameSettings =>
            {
                //gameSettings["DistributionMode"] = 0; //full distribution, so we have plenty of starting territories
                //gameSettings["InitialNeutralsInDistribution"] = 2; //since we're full distribution, most territories an in-distribution one so we want them to start with 2s not 4s
                gameSettings["MaxCardsHold"] = 999;
                //gameSettings["AutomaticTerritoryDistribution"] = "Automatic";
            });

            AILog.Log("Created game " + gameID);

            var settings = BotGameAPI.GetGameSettings(gameID);

            try
            {
                while (true)
                {
                    var game = BotGameAPI.GetGameInfo(gameID, null);
                    if (game.State == GameState.Finished)
                    {
                        AILog.Log("Game finished: " + gameID);
                        break;
                    }

                    var players = game.Players.Values.Where(o => o.State == GamePlayerState.Playing).ToList();

                    Action <GamePlayer> play = player =>
                    {
                        var pg = BotGameAPI.GetGameInfo(gameID, player.ID);

                        EntryPoint.PlayGame(botName, pg, player.ID, settings.Item1, settings.Item2, picks => BotGameAPI.SendPicks(pg.ID, player.ID, picks), orders => BotGameAPI.SendOrders(pg.ID, player.ID, orders, pg.NumberOfTurns + 1));
                    };

                    if (args.Any(o => o.ToLower() == "parallel")) //note: Parallel won't work when teammates, cards, and limited holding cards are involved.
                    {
                        players.AsParallel().ForAll(play);
                    }
                    else
                    {
                        players.ForEach(play);
                    }

                    Thread.Sleep(100);
                }
            }
            finally
            {
                GameFinished(gameID);
            }
        }
Exemple #4
0
        public static void Create(string botName, string opponent, string gameName)
        {
            AILog.Log("Creating game...");
            var gameID = HumanGameAPI.CreateGame(new[] {
                PlayerInvite.Create("me", (TeamIDType)0, null),
                PlayerInvite.Create("*****@*****.**", (TeamIDType)0, null),
                PlayerInvite.Create(opponent, (TeamIDType)1, null)
            }, gameName, null, settings =>
            {
                settings["Fog"]          = "NoFog";    //turn off fog so we can see what the AI is doing
                settings["MaxCardsHold"] = 999;        //so AI doesn't have to discard
                //settings["OrderPriorityCard"] = "none";
                //settings["OrderDelayCard"] = "none";
                //settings["BlockadeCard"] = "none";
                //settings["NumberOfCardsToReceiveEachTurn"] = 1;
            });

            AILog.Log("Created game " + gameID);
            PlayLoop(botName, gameID, MeID);
        }
Exemple #5
0
        private static void PlayGame(string botName, int numOpponents)
        {
            var players = new[] { PlayerInvite.Create(MeID, (TeamIDType)1, null) }.Concat(Enumerable.Range(0, numOpponents).Select(o => PlayerInvite.Create("*****@*****.**", (TeamIDType)2, null)));

            AILog.Log("Creating game...");
            var gameID = BotGameAPI.CreateGame(players, "AI Competition", null, gameSettings => gameSettings["MaxCardsHold"] = 999);

            AILog.Log("Created game " + gameID);

            var settings = BotGameAPI.GetGameSettings(gameID);

            try
            {
                while (true)
                {
                    var game = BotGameAPI.GetGameInfo(gameID, MeID);
                    if (game.State == GameState.Finished)
                    {
                        GameFinished(game);
                        break;
                    }

                    if (!EntryPoint.PlayGame(botName, game, MeID, settings.Item1, settings.Item2, picks => BotGameAPI.SendPicks(game.ID, MeID, picks), orders => BotGameAPI.SendOrders(game.ID, MeID, orders, game.NumberOfTurns + 1)))
                    {
                        GameFinished(game);
                        break;
                    }

                    Thread.Sleep(100);
                }
            }
            finally
            {
                ExportGame(gameID);
                BotGameAPI.DeleteGame(gameID);
            }
        }
Exemple #6
0
        private static void PlayGame(string[] args)
        {
            var bots = args;

            AILog.Log("Creating game...");
            var gameID = BotGameAPI.CreateGame(Enumerable.Range(10, bots.Length).Select(o => PlayerInvite.Create((PlayerIDType)o, PlayerInvite.NoTeam, null)), "PlayBots", null, gameSettings =>
            {
                gameSettings["Fog"]               = "NoFog"; //turn off fog so we can see what the AI is doing
                gameSettings["MaxCardsHold"]      = 999;
                gameSettings["ReinforcementCard"] = "none";
            });

            AILog.Log("Created game " + gameID);

            var settings = BotGameAPI.GetGameSettings(gameID);
            var game     = BotGameAPI.GetGameInfo(gameID, null);

            var botsDict = game.Players.Values.Zip(bots, (gp, bot) => new { Player = gp, Bot = bot }).ToDictionary(o => o.Player.ID, o => o.Bot);

            try
            {
                while (true)
                {
                    game = BotGameAPI.GetGameInfo(gameID, null);
                    if (game.State == GameState.Finished)
                    {
                        var winnerStr = game.Players.Values.Where(o => o.State == GamePlayerState.Won).Select(o => botsDict[o.ID]).JoinStrings(",");
                        _totals.AddOrUpdate(winnerStr, 1, (_, i) => i + 1);
                        Console.WriteLine("Game " + gameID + " finished.  Winner=" + winnerStr + ", totals: " + _totals.OrderByDescending(o => o.Value).Select(o => o.Key + "=" + o.Value).JoinStrings(", "));


                        break;
                    }

                    var players = game.Players.Values.Where(o => o.State == GamePlayerState.Playing).ToList();

                    Action <GamePlayer> play = player =>
                    {
                        var pg = BotGameAPI.GetGameInfo(gameID, player.ID);

                        EntryPoint.PlayGame(botsDict[player.ID], pg, player.ID, settings.Item1, settings.Item2, picks => BotGameAPI.SendPicks(pg.ID, player.ID, picks), orders => BotGameAPI.SendOrders(pg.ID, player.ID, orders, pg.NumberOfTurns + 1));
                    };

                    if (args.Any(o => o.ToLower() == "parallel")) //note: Parallel won't work when teammates, cards, and limited holding cards are involved.
                    {
                        players.AsParallel().ForAll(play);
                    }
                    else
                    {
                        players.ForEach(play);
                    }

                    Thread.Sleep(100);
                }
            }
            finally
            {
                GameFinished(gameID);
            }
        }