Exemple #1
0
 public void AddMultipleCards(Pile p)
 {
     // while there are still cards in the passed in pile, add them to main pile
     while (p.GetSize() > 0)
     {
         AddCard(p.GetNextCard());
     }
 }
Exemple #2
0
        Random rand    = new Random();           // value for randomness

        public void PlayWar()
        {
            // create a pile for a war
            Pile warPile = new Pile();

            // create a deck of cards and shuffle
            Deck theDeck = new Deck();

            theDeck.Shuffle(rand);

            // while there is at least 2 cards in the deck
            while (theDeck.GetNumberOfCards() >= 2)
            {
                // deal the entire deck to the players one card at a time
                player1.CollectCard(theDeck.Deal());
                player2.CollectCard(theDeck.Deal());
            }

            // replace the current piles being played with the collected piles
            player1.ReplaceCurrentPile();
            player2.ReplaceCurrentPile();

            // the game will continue for 100 rounds or until a player runs out of cards
            for (int round = 1; round <= 100; round++)
            {
                // check if players have at least 1 card each
                if (!HasEnoughCards(1))
                {
                    // exit for loop
                    break;
                }

                // assign the current card values
                Card card1 = player1.PlayNextCard();
                Card card2 = player2.PlayNextCard();

                // output what round it is and the players' cards
                Console.WriteLine("Round " + round + ": ");
                Console.Write(player1.GetName() + " put down "); card1.Display();
                Console.Write(player2.GetName() + " put down "); card2.Display();

                if (CompareCards(card1, card2) > 0)
                {
                    // player 1 wins this hand
                    // put the played cards in player 1's win pile and output results
                    player1.CollectCard(card1);
                    player1.CollectCard(card2);
                    Console.WriteLine(player1.GetName() + " won this hand!\n");
                }
                else if (CompareCards(card1, card2) < 0)
                {
                    // player 2 wins this hand
                    // put the played cards in player 2's win pile and output results
                    player2.CollectCard(card1);
                    player2.CollectCard(card2);
                    Console.WriteLine(player2.GetName() + " won this hand!\n");
                }
                else
                {
                    // the cards have the same value, so a war has begun

                    // reset the war pile and add the cards that were just played
                    warPile.Reset();
                    warPile.AddCard(card1);
                    warPile.AddCard(card2);
                    Boolean warIsOver = false;

                    // while the war has not ended,
                    do
                    {
                        // check if the players have at least 4 cards each
                        if (!HasEnoughCards(4))
                        {
                            // exit the do while
                            break;
                        }

                        Console.WriteLine("\nWar! Players, put down 4 cards!");

                        // each player adds 4 cards to the war pile
                        for (int j = 1; j <= 4; j++)
                        {
                            card1 = player1.PlayNextCard();
                            card2 = player2.PlayNextCard();
                            warPile.AddCard(card1);
                            warPile.AddCard(card2);
                        }

                        // output players' fourth card values
                        Console.Write(player1.GetName() + "'s Fourth Card: "); card1.Display();
                        Console.Write(player2.GetName() + "'s Fourth Card: "); card2.Display();

                        if (CompareCards(card1, card2) > 0)
                        {
                            // player 1's fourth card is higher than player 2's fourth card
                            // player 1 wins the war
                            player1.CollectMultipleCards(warPile);
                            warIsOver = true;
                            Console.WriteLine(player1.GetName() + " won this war!\n");
                        }
                        else if (CompareCards(card1, card2) < 0)
                        {
                            // player 2's fourth card is higher than player 1's fourth card
                            // player 2 wins the war
                            player2.CollectMultipleCards(warPile);
                            warIsOver = true;
                            Console.WriteLine(player2.GetName() + " won this war!\n");
                        }
                    } while (!warIsOver);
                }

                // output player card totals
                Console.WriteLine(player1.GetName() + "'s total cards: " + player1.GetTotalNumberOfCards());
                Console.WriteLine(player2.GetName() + "'s total cards: " + player2.GetTotalNumberOfCards());
                Console.WriteLine("");
            }
        }
Exemple #3
0
 public void CollectMultipleCards(Pile thePile)
 {
     // collect multiple cards by adding them to the won pile
     wonPile.AddMultipleCards(thePile);
 }