Exemple #1
0
 public bool Update()
 {
     if (animationTimer == 0)
     {
         if (FireSystem.IsAlreadyTargetTimes())
         {
             FireSystem.ClearRecordFireTarget();
             FireSystem.Action(new SpecFireAction()
             {
                 Target = Target
             }, true);
         }
         else
         {
             FireSystem.Fire(Target);
             FireSystem.RecordFireTarget(Target);
         }
     }
     else if (animationTimer > 0.2)
     {
         return(true);
     }
     animationTimer += Time.deltaTime;
     return(false);
 }
Exemple #2
0
 public bool Update()
 {
     if (animationTimer == 0)
     {
         FireSystem.Stock(Target);
     }
     if (lastTimer < 1 && animationTimer >= 1)
     {
         FireSystem.SpecFire(Target);
     }
     else if (animationTimer > 1.2)
     {
         return(true);
     }
     lastTimer       = animationTimer;
     animationTimer += Time.deltaTime;
     return(false);
 }
Exemple #3
0
        public bool Update()
        {
            switch (Step)
            {
            case MoveToTargetAndAttackActionStep.Pendding:
                if (IsCloseToTarget() == false)
                {
                    Step = MoveToTargetAndAttackActionStep.MoveToTarget;
                }
                else
                {
                    Step = MoveToTargetAndAttackActionStep.Attack;
                }
                break;

            case MoveToTargetAndAttackActionStep.MoveToTarget:
                if (IsCloseToTarget() == false)
                {
                    MoveToTarget(Time.deltaTime);
                }
                else
                {
                    Step = MoveToTargetAndAttackActionStep.Attack;
                }
                break;

            case MoveToTargetAndAttackActionStep.Attack:
                if (animationTimer == 0)
                {
                    FireSystem.SwordAttack(Target);
                }
                else if (animationTimer > 0.5)
                {
                    Step = MoveToTargetAndAttackActionStep.End;
                    return(true);
                }
                animationTimer += Time.deltaTime;
                break;
            }
            return(false);
        }
Exemple #4
0
 void MoveToTarget(float deltaTime)
 {
     FireSystem.MoveToPositionStep(Target.transform.position, deltaTime);
 }
Exemple #5
0
 public void OnFireSystemSwordAttack(FireSystem fs, GameObject target, object info)
 {
     print("OnFireSystemSwordAttack");
 }
Exemple #6
0
 public void OnFireSystemSpecFire(FireSystem fs, GameObject target, object info)
 {
     print("OnFireSystemSpecFire");
 }