public Snowball(Player _player, Vector3 center_, Vector3 size_) : base(center_, size_, Globals.Game_Obj_Quat) { // max - min / max_siz -4 * (size.z - 4) + min Damage = ((Globals.max_snowball_damage - Globals.min_snowball_damage) / (Globals.Max_projectile_size - 4)) * (size.Z - 4) + Globals.min_snowball_damage; Owner = _player; My_Team = _player.Team; melt_clock = new Stopwatch(); Stuck = false; }
public Projectile(Player _player,Vector3 center_, Vector3 size_, Quaternion theta_ ) : base(center_, size_, theta_) { damamge_dealt = false; damage = size.Length(); Life_clock = new Stopwatch(); Life_clock.Start(); if (_player != null) { owner = _player; my_team = _player.Team; } }
public void add_player(Player p) { players.Add(p); add_moveable(p); }
public void remove_player(Player p) { if (p == null) return; players.Remove(p); }
public void update_player_actions(Player Tron) { }
public void add_player(Player player) { members.Add(player); }