Exemple #1
0
        void HandleButtons()
        {
            Button button = Button.None;

            if (Input.GetButtonDown(InputManager.InputString(playerNum, "AButton")))
            {
                button = Button.A;
            }
            if (Input.GetButtonDown(InputManager.InputString(playerNum, "BButton")))
            {
                button = Button.B;
            }
            if (Input.GetButtonDown(InputManager.InputString(playerNum, "XButton")))
            {
                button = Button.X;
            }
            if (Input.GetButtonDown(InputManager.InputString(playerNum, "YButton")))
            {
                button = Button.Y;
            }

            if (button != Button.None)
            {
                FGInput input = new FGInput();
                input.button       = button;
                input.stick        = latestStickInput;
                input.commandInput = Command();
                DoInput(input);
            }
        }
Exemple #2
0
        void AddStickInput()
        {
            stickInputTimer = 0;
            bool tryingToDP = latestStickInput == StickInput.Down &&
                              stickInputs.Count >= 2 &&
                              (stickInputs[stickInputs.Count - 2] == StickInput.Forward || stickInputs[stickInputs.Count - 2] == StickInput.Back) &&
                              (stickInputs[stickInputs.Count - 1] == StickInput.DownForward || stickInputs[stickInputs.Count - 2] == StickInput.DownBack);

            if (tryingToDP)
            {
                List <StickInput> dupeList = new List <StickInput>();
                for (int i = 0; i < stickInputs.Count; i++)
                {
                    dupeList.Add(stickInputs[i]);
                }
                stickInputs.Clear();
                for (int i = 0; i < dupeList.Count; i++)
                {
                    if (i < dupeList.Count - 1)
                    {
                        stickInputs.Add(dupeList[i]);
                    }
                }
            }
            stickInputs.Add(latestStickInput);
            if (Command() == CommandInput.FF || Command() == CommandInput.BB)
            {
                FGInput input = new FGInput();
                input.button       = Button.None;
                input.stick        = StickInput.Neutral;
                input.commandInput = Command();
                DoInput(input);
            }
        }
Exemple #3
0
 void DoInput(FGInput input)
 {
     if (player != null)
     {
         player.DoInput(input);
     }
     if (visualizer != null)
     {
         visualizer.DoInput(input);
     }
 }