public void UpdateProperty(CharProperty p) { levelTxt.text = p.Level.ToString(); expTxt.SetValue(p.Exp, p.MaxExp); hpTxt.SetValue(p.Hp, p.MaxHp, p.HpReg); mpTxt.SetValue(p.Mp, p.MaxMp, p.MpReg); spTxt.SetValue(p.Sp, p.MaxSp, p.SpReg); }
public PlayerData() { property = new CharProperty { Level = 1, MaxLevel = 999, Exp = 0, MaxExp = 10, Hp = 100, MaxHp = 100, Atk = 1, Def = 0, }; }