public void ProvinceTransferTo(int targetCountryIndex, int provinceIndex) { // Remove province form source country Province province = map.provinces [provinceIndex]; Country sourceCountry = map.countries [countryIndex]; if (map.countries [countryIndex].provinces != null) { List <Province> sourceProvinces = new List <Province> (sourceCountry.provinces); int provIndex = -1; for (int k = 0; k < sourceCountry.provinces.Length; k++) { if (sourceCountry.provinces [k].name.Equals(province.name)) { provIndex = k; } } if (provIndex >= 0) { sourceProvinces.RemoveAt(provIndex); sourceCountry.provinces = sourceProvinces.ToArray(); } } // Adds province to target country Country targetCountry = map.countries [targetCountryIndex]; if (targetCountry.provinces == null) { targetCountry.provinces = new Province[0]; } List <Province> destProvinces = new List <Province> (targetCountry.provinces); destProvinces.Add(province); targetCountry.provinces = destProvinces.ToArray(); // Apply boolean operations on country polygons Region provinceRegion = province.regions [provinceRegionIndex]; Region sourceRegion = sourceCountry.regions [sourceCountry.mainRegionIndex]; Region targetRegion = targetCountry.regions [targetCountry.mainRegionIndex]; // Extract from source country - only if province is in the frontier or is crossing the country for (int k = 0; k < sourceCountry.regions.Count; k++) { Region otherSourceRegion = sourceCountry.regions [k]; otherSourceRegion.sanitized = true; } PolygonClipper pc = new PolygonClipper(sourceRegion, provinceRegion); if (pc.OverlapsSubjectAndClipping()) { sourceRegion.sanitized = false; pc.Compute(PolygonOp.DIFFERENCE); } else { // Look for other regions to substract for (int k = 0; k < sourceCountry.regions.Count; k++) { Region otherSourceRegion = sourceCountry.regions [k]; pc = new PolygonClipper(otherSourceRegion, provinceRegion); if (pc.OverlapsSubjectAndClipping()) { otherSourceRegion.sanitized = false; pc.Compute(PolygonOp.DIFFERENCE); } } } // Remove invalid regions from source country for (int k = 0; k < sourceCountry.regions.Count; k++) { Region otherSourceRegion = sourceCountry.regions [k]; if (!otherSourceRegion.sanitized && otherSourceRegion.points.Length < 5) { sourceCountry.regions.RemoveAt(k); k--; } } // Add region to target country's polygon - only if the province is touching or crossing target country frontier pc = new PolygonClipper(targetRegion, provinceRegion); if (pc.OverlapsSubjectAndClipping()) { pc.Compute(PolygonOp.UNION); } else { // Add new region to country Region newCountryRegion = new Region(targetCountry, targetCountry.regions.Count); newCountryRegion.points = new List <Vector3> (provinceRegion.points).ToArray(); targetCountry.regions.Add(newCountryRegion); } //Max! if (!map.showCities && map.cities == null) { map.ReadCitiesPackedString(); } // Transfer cities int cityCount = map.cities.Count; for (int k = 0; k < cityCount; k++) { City city = map.cities [k]; if (city.countryIndex == countryIndex && city.province.Equals(province.name)) { city.countryIndex = targetCountryIndex; } } // Transfer mount points int mountPointCount = map.mountPoints.Count; for (int k = 0; k < mountPointCount; k++) { MountPoint mp = map.mountPoints [k]; if (mp.countryIndex == countryIndex && mp.provinceIndex == provinceIndex) { mp.countryIndex = targetCountryIndex; } } // Finish operation map.HideCountryRegionHighlights(true); map.HideProvinceRegionHighlights(true); map.RefreshCountryDefinition(province.countryIndex, null); province.countryIndex = targetCountryIndex; map.RefreshProvinceDefinition(provinceIndex); map.RefreshCountryDefinition(targetCountryIndex, null); countryChanges = true; provinceChanges = true; cityChanges = true; mountPointChanges = true; }
/// <summary> /// Separates a province from its current country producing a new country /// </summary> public void ProvinceSeparate(string newCountryName) { if (provinceIndex < 0 || provinceIndex >= map.provinces.Length) { return; } // Remove province form source country Province province = map.provinces [provinceIndex]; Country sourceCountry = map.countries [countryIndex]; if (map.countries [countryIndex].provinces != null) { List <Province> sourceProvinces = new List <Province> (sourceCountry.provinces); int provIndex = -1; for (int k = 0; k < sourceCountry.provinces.Length; k++) { if (sourceCountry.provinces [k].name.Equals(province.name)) { provIndex = k; } } if (provIndex >= 0) { sourceProvinces.RemoveAt(provIndex); sourceCountry.provinces = sourceProvinces.ToArray(); } } // Adds province region to a new country Region regionProvince = province.regions [provinceRegionIndex]; Country targetCountry = new Country(newCountryName, sourceCountry.continent); Region region = new Region(targetCountry, 0); region.points = new List <Vector3> (regionProvince.points).ToArray(); targetCountry.regions.Add(region); map.CountryAdd(targetCountry); int targetCountryIndex = map.countries.Length - 1; map.RefreshCountryDefinition(targetCountryIndex, null); lastCountryCount = -1; // Add province to the new country if (targetCountry.provinces == null) { targetCountry.provinces = new Province[0]; } List <Province> destProvinces = new List <Province> (targetCountry.provinces); destProvinces.Add(province); targetCountry.provinces = destProvinces.ToArray(); // Apply boolean operations on country polygons Region provinceRegion = province.regions [provinceRegionIndex]; Region sourceRegion = sourceCountry.regions [sourceCountry.mainRegionIndex]; // Extract from source country - only if province is in the frontier or is crossing the country for (int k = 0; k < sourceCountry.regions.Count; k++) { Region otherSourceRegion = sourceCountry.regions [k]; otherSourceRegion.sanitized = true; } PolygonClipper pc = new PolygonClipper(sourceRegion, provinceRegion); if (pc.OverlapsSubjectAndClipping()) { sourceRegion.sanitized = false; pc.Compute(PolygonOp.DIFFERENCE); } else { // Look for other regions to substract for (int k = 0; k < sourceCountry.regions.Count; k++) { Region otherSourceRegion = sourceCountry.regions [k]; pc = new PolygonClipper(otherSourceRegion, provinceRegion); if (pc.OverlapsSubjectAndClipping()) { otherSourceRegion.sanitized = false; pc.Compute(PolygonOp.DIFFERENCE); } } } // Remove invalid regions from source country for (int k = 0; k < sourceCountry.regions.Count; k++) { Region otherSourceRegion = sourceCountry.regions [k]; if (!otherSourceRegion.sanitized && otherSourceRegion.points.Length < 5) { sourceCountry.regions.RemoveAt(k); k--; } } // Transfer cities int cityCount = map.cities.Count; for (int k = 0; k < cityCount; k++) { City city = map.cities [k]; if (city.countryIndex == countryIndex && city.province.Equals(province.name)) { city.countryIndex = targetCountryIndex; } } // Transfer mount points int mountPointCount = map.mountPoints.Count; for (int k = 0; k < mountPointCount; k++) { MountPoint mp = map.mountPoints [k]; if (mp.countryIndex == countryIndex && mp.provinceIndex == provinceIndex) { mp.countryIndex = targetCountryIndex; } } // Finish operation map.HideCountryRegionHighlights(true); map.HideProvinceRegionHighlights(true); map.RefreshCountryDefinition(province.countryIndex, null); province.countryIndex = targetCountryIndex; map.RefreshProvinceDefinition(provinceIndex); map.RefreshCountryDefinition(targetCountryIndex, null); countryChanges = true; provinceChanges = true; cityChanges = true; mountPointChanges = true; ProvinceRegionSelect(); }
/// <summary> /// Deletes current region or province if this was the last region /// </summary> public void ProvinceDelete() { if (provinceIndex < 0 || provinceIndex >= map.provinces.Length) { return; } // Apply boolean operations on country polygons Province province = map.provinces [provinceIndex]; Region provinceRegion = province.regions [provinceRegionIndex]; Country sourceCountry = map.countries [countryIndex]; // Extract from source country - only if province is in the frontier or is crossing the country for (int k = 0; k < sourceCountry.regions.Count; k++) { Region otherSourceRegion = sourceCountry.regions [k]; otherSourceRegion.sanitized = true; } for (int k = 0; k < sourceCountry.regions.Count; k++) { Region otherSourceRegion = sourceCountry.regions [k]; PolygonClipper pc = new PolygonClipper(otherSourceRegion, provinceRegion); if (pc.OverlapsSubjectAndClipping()) { otherSourceRegion.sanitized = false; pc.Compute(PolygonOp.DIFFERENCE); } } // Remove invalid regions from source country for (int k = 0; k < sourceCountry.regions.Count; k++) { Region otherSourceRegion = sourceCountry.regions [k]; if (!otherSourceRegion.sanitized && otherSourceRegion.points.Length < 5) { sourceCountry.regions.RemoveAt(k); k--; } } // Remove it from the country array List <Province> newProvinces = new List <Province> (map.countries [countryIndex].provinces.Length - 1); for (int k = 0; k < map.countries [countryIndex].provinces.Length; k++) { if (!map.countries [countryIndex].provinces [k].name.Equals(GUIProvinceName)) { newProvinces.Add(map.countries [countryIndex].provinces [k]); } } map.countries [countryIndex].provinces = newProvinces.ToArray(); // Remove from the global array newProvinces = new List <Province> (map.provinces.Length - 1); for (int k = 0; k < map.provinces.Length; k++) { if (k != provinceIndex) { newProvinces.Add(map.provinces [k]); } } map.provinces = newProvinces.ToArray(); // Finish operation map.HideCountryRegionHighlights(true); map.HideProvinceRegionHighlights(true); map.RefreshCountryDefinition(countryIndex, null); ClearProvinceSelection(); map.OptimizeFrontiers(); map.Redraw(); countryChanges = true; provinceChanges = true; CountryRegionSelect(); }