public PiBackdoor(Game theGame, MainWindow mainWindow) { this.myGame = theGame; this.myWindow = mainWindow; this.timer.Tick += new EventHandler(timer_Tick); this.timer.Interval = new TimeSpan(0, 0, 15); this.timer.Start(); }
private void StartNewGame() { // Start gameMain = new Game(qCollection, this, masterPRNG); gameMain.PlayGame(); }
/// <summary> /// /// </summary> public Name(Game myGame) { _myGame = myGame; InitializeComponent(); }