Exemple #1
0
        // function for testing 3d scatter plot
        public void TestScatterPlot(int nDotNo)
        {
            // 1. set scatter chart data no.
            _m_3DChart = new ScatterChart3D();
            _m_3DChart.SetDataNo(nDotNo);

            // 2. set property of each dot (size, position, shape, color)
            var randomObject = new Random();
            var nDataRange   = 200;

            for (int i = 0; i < nDotNo; i++)
            {
                var plotItem = new ScatterPlotItem
                {
                    w     = 4,
                    h     = 6,
                    x     = randomObject.Next(nDataRange),
                    y     = randomObject.Next(nDataRange),
                    z     = randomObject.Next(nDataRange),
                    shape = randomObject.Next(4)
                };

                var nR = (byte)randomObject.Next(256);
                var nG = (byte)randomObject.Next(256);
                var nB = (byte)randomObject.Next(256);

                plotItem.color = Color.FromRgb(nR, nG, nB);
                ((ScatterChart3D)_m_3DChart).SetVertex(i, plotItem);
            }

            // 3. set the axes
            _m_3DChart.GetDataRange();
            _m_3DChart.SetAxes();

            // 4. get Mesh3D array from the scatter plot
            var meshs = ((ScatterChart3D)_m_3DChart).GetMeshes();

            // 5. display model vertex no and triangle no
            UpdateModelSizeInfo(meshs);

            // 6. display scatter plot in Viewport3D
            var model3D = new Model3D();

            MnChartModelIndex = model3D.UpdateModel(meshs, null, MnChartModelIndex, mainViewport);

            // 7. set projection matrix
            var viewRange = nDataRange;

            _mTransformMatrix.CalculateProjectionMatrix(0, viewRange, 0, viewRange, 0, viewRange, 0.5);
            TransformChart();
        }
        public void plotNumerical(Plate p)
        {
            int nXNo = p.U.GetLength(0);
            int nYNo = p.U.GetLength(1);

            //Устанавливаем сетку
            m_3dChart = new UniformSurfaceChart3D();
            ((UniformSurfaceChart3D)m_3dChart).SetGrid(nXNo, nYNo, 0, (float)p.a, 0, (float)p.b, p.U);
            m_3dChart.GetDataRange();

            int    nVertNo = m_3dChart.GetDataNo();
            double zMin    = p.MinZ;
            double zMax    = p.MaxZ;

            for (int i = 0; i < nVertNo; i++)
            {
                Vertex3D vert = m_3dChart[i];
                double   h    = (vert.z - zMin) / (zMax - zMin);

                Color color = WPFChart3D.TextureMapping.PseudoColor(h);
                m_3dChart[i].color = color;
            }


            ArrayList meshs = ((UniformSurfaceChart3D)m_3dChart).GetMeshes();

            // 5. display vertex no and triangle no of this surface chart
            UpdateModelSizeInfo(meshs);

            // 6. Set the model display of surface chart
            WPFChart3D.Model3D model3d      = new WPFChart3D.Model3D();
            Material           backMaterial = new DiffuseMaterial(new SolidColorBrush(Colors.Gray));

            m_nChartModelIndex = model3d.UpdateModel(meshs, backMaterial, m_nChartModelIndex, this.mainViewport);

            // 7. set projection matrix, so the data is in the display region
            float xMin = m_3dChart.XMin();
            float xMax = m_3dChart.XMax();

            m_transformMatrix.CalculateProjectionMatrix(xMin, xMax, xMin, xMax, zMin, zMax, 0.5);
            TransformChart();
        }
Exemple #3
0
 void Project(Plot3dAxis xAxes, Plot3dAxis yAxes, Plot3dAxis zAxes)
 {
     _transformMatrix.CalculateProjectionMatrix(xAxes.Minimum, xAxes.Maximum, yAxes.Minimum, yAxes.Maximum, zAxes.Minimum, zAxes.Maximum, 0.5);
 }
        private void InitChart()
        {
            m_3dChart = new ScatterChart3D();
            m_3dChart.SetDataNo(dataN);

            // 2. set the properties of each dot
            Random randomObject = new Random();
            int    nDataRange   = 1;

            ((ScatterChart3D)m_3dChart).Clear();

            ScatterPlotItem plotItem  = new ScatterPlotItem();
            ScatterPlotItem plotItem1 = new ScatterPlotItem();
            ScatterPlotItem plotItem2 = new ScatterPlotItem();

            plotItem.rotmatrix = plotItem1.rotmatrix = plotItem2.rotmatrix = new double[9] {
                1, 0, 0, 0, 1, 0, 0, 0, 1
            };

            plotItem.w = plotItem1.w = plotItem2.w = 1;
            plotItem.h = plotItem1.h = plotItem2.h = 30;

            plotItem.x = plotItem1.x = plotItem2.x = 0;
            plotItem.y = plotItem1.y = plotItem2.y = 0;
            plotItem.z = plotItem1.z = plotItem2.z = 0;

            plotItem.shape = plotItem1.shape = plotItem2.shape = (int)Chart3D.SHAPE.CYLINDER;

            plotItem.type  = 1;
            plotItem1.type = 2;
            plotItem2.type = 3;

            plotItem.color = Color.FromRgb((Byte)0, (Byte)0, (Byte)255);
            ((ScatterChart3D)m_3dChart).SetVertex(dataN, plotItem);
            plotItem1.color = Color.FromRgb((Byte)0, (Byte)255, (Byte)0);
            ((ScatterChart3D)m_3dChart).SetVertex(dataN, plotItem1);
            plotItem2.color = Color.FromRgb((Byte)255, (Byte)0, (Byte)0);
            ((ScatterChart3D)m_3dChart).SetVertex(dataN, plotItem2);

            // 3. set axes
            m_3dChart.GetDataRange();
            m_3dChart.SetAxes();

            // 4. Get Mesh3D array from scatter plot
            ArrayList meshs = ((ScatterChart3D)m_3dChart).GetMeshes();

            // 5. display vertex no and triangle no.
            //UpdateModelSizeInfo(meshs);

            // 6. show 3D scatter plot in Viewport3d
            WPFChart3D.Model3D model3d = new WPFChart3D.Model3D();
            m_nChartModelIndex = model3d.UpdateModel(meshs, null, m_nChartModelIndex, this.mainViewport);

            // 7. set projection matrix
            if (!_lock)
            {
                float viewRange = (float)nDataRange;
                m_transformMatrix.CalculateProjectionMatrix(-200, 200, -200, 200, -100, 200, 2);
                TransformChart();
            }
        }