private void LevelController_OnLevelReady(object sender, LevelSpawnData e) { amountOfEnemiesDisplayer.SetText(e.enemies); //scoreDisplayer.SetText(e.le); amountOfAmmunitionDisplayer.SetText(playerController.Cartridges); amountOfBulletsDisplayer.SetText(playerController.Player.Bullets); }
private void LevelController_OnLevelReady(object sender, LevelSpawnData e) { var position = e.entry.transform.position + e.entry.transform.right; playerController.SetPlayerPosition(position); }