public EntryMapData(Exit currentExit, Exit lastExit) : this() { this.currentExit = currentExit; this.lastExit = lastExit; }
public LevelExitData(Exit exit, LevelStateData currentLevelState) { this.exit = exit; this.currentLevelState = currentLevelState; }
public bool HasEntry(Exit exit, out Exit entry) => exitController.HasEntry(exit, out entry);
public LevelSpawnData(Level level, Exit entry, int enemies) { this.level = level; this.entry = entry; this.enemies = enemies; }