public Point2D(Point4D _Source) { Set(_Source); }
public void Set(Point4D _Source) { x = _Source.x; y = _Source.y; }
public Vector4D(Point4D _Source) { Set(_Source); }
public void Set(Point4D _Source) { x = _Source.x; y = _Source.y; z = _Source.z; w = _Source.w; }
public void SetTrans(Point4D _Trans) { m[3, 0] = _Trans.x; m[3, 1] = _Trans.y; m[3, 2] = _Trans.z; m[3, 3] = _Trans.w; }
public void Max(Point4D _Op) { x = System.Math.Max(x, _Op.x); y = System.Math.Max(y, _Op.y); z = System.Math.Max(z, _Op.z); w = System.Math.Max(w, _Op.w); }
public void Min(Point4D _Op) { x = System.Math.Min(x, _Op.x); y = System.Math.Min(y, _Op.y); z = System.Math.Min(z, _Op.z); w = System.Math.Min(w, _Op.w); }