private void sb_AddWH_Click(object sender, EventArgs e) { WHHouse house = new WHHouse(); operHouseView.operateName = "添加"; operHouseView.house = house; operHouseView.ShowDialog(); }
public bool ModifyHouseModel(WHHouse house) { WH_WareHouseModel houseModel = bllWareHouse.GetModel(house.WareHouse_ID); if (houseModel == null) { return(false); } houseModel.WareHouse_Code = house.WareHouse_Code; houseModel.WareHouse_Flag = house.WareHouse_Flag; houseModel.WareHouse_Name = house.WareHouse_Name; houseModel.WareHouse_Remark = house.WareHouse_Remark; houseModel.WareHouse_Type = house.WareHouse_Type; return(bllWareHouse.Update(houseModel)); }
public bool AddHuouseModel(WHHouse house) { WH_WareHouseModel houseModel = bllWareHouse.GetModel(house.WareHouse_ID); if (houseModel != null) { this.View.ShowMessage("信息提示", "此库房编号已存在!"); return(false); } houseModel = new WH_WareHouseModel(); houseModel.WareHouse_ID = house.WareHouse_ID; houseModel.WareHouse_Code = house.WareHouse_Code; houseModel.WareHouse_Flag = house.WareHouse_Flag; houseModel.WareHouse_Name = house.WareHouse_Name; houseModel.WareHouse_Remark = house.WareHouse_Remark; houseModel.WareHouse_Type = house.WareHouse_Type; return(bllWareHouse.Add(houseModel)); }
private void sb_ModifyWH_Click(object sender, EventArgs e) { if (this.gv_WHList.GetSelectedRows() == null || this.gv_WHList.GetSelectedRows().Count() == 0) { this.ShowMessage("信息提示", "请选择要修改的库房!"); return; } int currRow = this.gv_WHList.GetSelectedRows()[0]; WHHouse house = new WHHouse(); house.WareHouse_ID = this.gv_WHList.GetRowCellValue(currRow, "库房编号").ToString(); house.WareHouse_Code = this.gv_WHList.GetRowCellValue(currRow, "库房编码").ToString(); house.WareHouse_Name = this.gv_WHList.GetRowCellValue(currRow, "库房名称").ToString(); house.WareHouse_Type = this.gv_WHList.GetRowCellValue(currRow, "库房类型").ToString(); house.WareHouse_Flag = this.gv_WHList.GetRowCellValue(currRow, "库房启用").ToString(); house.WareHouse_Remark = this.gv_WHList.GetRowCellValue(currRow, "库房备注").ToString(); operHouseView.operateName = "修改"; operHouseView.house = house; operHouseView.ShowDialog(); }