/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public HeadPiece(Texture2D headTexture, Texture2D standardPiece, Texture2D tailTexture, Game1 game) : base(headTexture, headTexture, game) { standardTexture = standardPiece; standardTailTexture = tailTexture; this.game = game; dead = false; }
public CowPiece(Texture2D texture, Texture2D tailTexture, Game1 game) { this.texture = texture; this.tailTexture = tailTexture; headPosition = startPoint; nextPiece = null; isTail = false; location = startPoint; this.game = game; }
public MapManager(int size, MapTextures mapTex, CowPiece head, Game1 game) { this.size = size; map = new Square[size,size]; this.grassTexture = mapTex.grassTexture; this.hedgeTexture = mapTex.hedgeTexture; this.hedgeVertTexture = mapTex.hedgeVertTexture; this.hedgeCornerTexturetl = mapTex.hedgeCornerTexturetl; this.hedgeCornerTexturetr = mapTex.hedgeCornerTexturetr; this.hedgeCornerTexturebl = mapTex.hedgeCornerTexturebl; this.hedgeCornerTexturebr = mapTex.hedgeCornerTexturebr; this.hedgeCrossTexture = mapTex.hedgeCrossTexture; this.foodTexture = mapTex.foodTexture; headPiece = head; this.game = game; createMap(); }
public CowPiece(Texture2D texture, Texture2D tailTexture, bool isTail, Game1 game) : this(texture, tailTexture, game) { this.isTail = isTail; }