}; //Matrice du labyrinthe public frmMain() { InitializeComponent(); DoubleBuffered = true; thEcoute = new Thread(new ThreadStart(Ecouter)); udpClient = new UdpClient(GameConstant.PORT_HOTE); positionDepartpersonnage = new Point(); personnageRaichu = new Personnage(new PointF(0, 0), (int)Direction.Haut); arriveeDemandee = new Arrivee(); lstLabyrinthe = new List <Bloc>(); lstInstruction = new List <string>(); enJeu = false; compteurInstructionsEffectuees = 0; numero = 0; recommencer = false; }