Exemple #1
0
        // private static readonly Vector2Int[] AdjacentDelta = new[]
        // {
        //     Vector2Int.right,
        //     Vector2Int.up,
        //     Vector2Int.left,
        //     Vector2Int.down,
        // };

        public WFCGenerator(Vector3Int size, Vector3Int[] neighborOffset, IEnumerable <Pattern <T> > patterns)
        {
            Size           = size;
            Patterns       = new HashSet <Pattern <T> >(patterns);
            ChunkStates    = new ChunkState <Pattern <T> > [size.x, size.y, size.z];
            NeighborOffset = neighborOffset;
            _random        = new Random();
        }
Exemple #2
0
        public void Reset(int seed)
        {
            _propagationStack.Clear();
            _random = new Random(seed);

            for (var x = 0; x < Size.x; x++)
            {
                for (var y = 0; y < Size.y; y++)
                {
                    for (var z = 0; z < Size.z; z++)
                    {
                        ChunkStates[x, y, z] = new ChunkState <Pattern <T> >(Patterns, NeighborOffset.Length);
                    }
                }
            }
        }
Exemple #3
0
 public void Resize(Vector3Int size)
 {
     Size        = size;
     ChunkStates = new ChunkState <Pattern <T> > [size.x, size.y, size.z];
 }