public ScreenDialog (Input input) : base () { this.input = input; this.text = input.Text; this.image = input.Image; if (input.InputType == InputType.Text) buttons.Add (Catalog.GetString("Ok")); if (input.InputType == InputType.MultipleChoice) foreach (string s in input.Choices) buttons.Add (s); }
/// <summary> /// Marks internally an input as requested, allowing the properties /// of this InputManager to be updated. /// </summary> /// <param name="input">Input that has been requested to be shown.</param> public void HandleInputRequested(Input input) { // Is the input already tracked? // YES -> Increment the consecutive requests field. // NO -> Forget the last input and tracks this one. int objIndex = input.ObjIndex; if (objIndex == _lastInputObjIndex) { _consecutiveRequests++; } else { _lastInputObjIndex = objIndex; _consecutiveRequests = 1; } }
public GameDialogScreen(Input input) { this.messageBox = null; this.input = input; }
public GameDialogScreen(MessageBox messageBox) { this.messageBox = messageBox; this.input = null; }
public ScreenDialog(Input input) { this.messageBox = null; this.input = input; }
public ScreenDialog(MessageBox messageBox) { this.messageBox = messageBox; this.input = null; }
/// <summary> /// Raised when the fragment is destroyed, so free references to other UI elements. /// </summary> public override void OnDestroyView() { base.OnDestroyView(); imageView = null; messageBox = null; input = null; editInput = null; btnView1 = null; btnView2 = null; btnInput = null; layoutDialog = null; layoutMultipleChoice = null; layoutInput = null; textDescription = null; ctrl = null; }
/// <summary> /// Navigates the app to the view that best fits an Input object. /// </summary> /// <param name="wherigoObj"></param> public void NavigateToView(Input wherigoObj) { NavigateCore(new Uri("/Views/InputPage.xaml?wid=" + wherigoObj.ObjIndex, UriKind.Relative), cancelIfAlreadyActive: true); }
/// <summary> /// Navigates the app to the view that best fits an Input object. /// </summary> /// <param name="wherigoObj"></param> public void NavigateToView(Input wherigoObj) { NavigateCore(new Uri("/Views/InputPage.xaml?wid=" + wherigoObj.ObjIndex, UriKind.Relative)); }
/// <summary> /// Determines if an input is known to be looping. /// </summary> /// <param name="input"></param> /// <returns></returns> public bool IsLooping(Input input) { return input != null && input.ObjIndex == _lastInputObjIndex && _consecutiveRequests > MAX_IGNORED_CONSECUTIVE_REQUESTS; }
/// <summary> /// Navigates the app to the view that best fits an Input object. /// </summary> /// <param name="wherigoObj"></param> public void NavigateToView(Input wherigoObj) { App.Current.RootFrame.Navigate(new Uri("/Views/InputPage.xaml?wid=" + wherigoObj.ObjIndex, UriKind.Relative)); }