Exemple #1
0
        public void InitializeSystem()
        {
            // Create a Default camera
            m_editorCamera = new Camera();
            m_editorCamera.ClearColor = new Color(0.4f, 0.1f, 1f, 1f);

            EditorCameraMovement camMovement = new EditorCameraMovement();
            camMovement.Camera = m_editorCamera;
            m_world.RegisterComponent(camMovement);

            m_cameraList.Add(m_editorCamera);

            // Create a shader for drawing debug primitives/instances.
            m_debugShader = new Shader("DebugPrimitives");
            m_debugShader.CompileSource(File.ReadAllText("RenderSystem/Shaders/DebugPrimitive.frag"), ShaderType.FragmentShader);
            m_debugShader.CompileSource(File.ReadAllText("RenderSystem/Shaders/DebugPrimitive.vert"), ShaderType.VertexShader);
            m_debugShader.LinkShader();
        }
Exemple #2
0
 public void ShutdownSystem()
 {
     UnloadAll();
     m_debugShader.Dispose();
     m_debugShader = null;
 }