public DynamicGossipEntry(uint id, ChatLanguage lang, params GossipStringFactory[] texts) { GossipId = id; GossipTexts = new DynamicGossipText[texts.Length]; var chance = 1f / texts.Length; for (var i = 0; i < texts.Length; i++) { GossipTexts[i] = new DynamicGossipText(texts[i], chance, lang); } }
public DynamicGossipEntry(uint id, ChatLanguage lang, params GossipStringFactory[] texts) { GossipId = id; GossipTexts = new DynamicGossipText[texts.Length]; var chance = 1f / texts.Length; for (var i = 0; i < texts.Length; i++) { GossipTexts[i] = new DynamicGossipText(texts[i], chance, lang); } }
public DynamicGossipEntry(uint id, ChatLanguage lang, params GossipStringFactory[] texts) { GossipId = id; GossipTexts = new DynamicGossipText[texts.Length]; float probability = 1f / texts.Length; for (int index = 0; index < texts.Length; ++index) { GossipTexts[index] = new DynamicGossipText(texts[index], probability, lang); } }