Exemple #1
0
		/// <summary>
		/// Sends the given Character on the given Path.
		/// </summary>
		/// <param name="chr">The Character to fly around.</param>
		/// <param name="destinations">An array of destination TaxiNodes.</param>
		/// <returns>Whether the client was sent on its way.</returns>
		internal static bool TryFly(Character chr, NPC vendor, PathNode[] destinations)
		{
			var client = chr.Client;

			if (vendor == null && chr.Role.IsStaff)
			{
				var dest = destinations.LastOrDefault();
				if (dest != null)
				{
					chr.TeleportTo(dest);
					return true;
				}
				return false;
			}

			if (vendor == null || !vendor.CheckVendorInteraction(chr))
			{
				TaxiHandler.SendActivateTaxiReply(client, TaxiActivateResponse.NotAvailable);
			}
			else if (PreFlightCheatChecks(client, destinations) &&
				PreFlightValidPathCheck(client, destinations) &&
				(client.ActiveCharacter.GodMode || PreFlightMoneyCheck(client)))
			{
				// All good, send an "All Good" reply to the client.
				TaxiHandler.SendActivateTaxiReply(client, TaxiActivateResponse.Ok);

				// PvP flag is auto-cleared when starting a taxi-flight
				chr.UpdatePvPState(false, true);

				FlyUnit(chr, true);
				return true;
			}
			return false;
		}
Exemple #2
0
		internal void EnterZone(Character chr, Zone oldZone)
		{
			UpdateChannels(chr, oldZone);
			WorldStateHandler.SendInitWorldStates(chr, WorldStates, this);

			if (oldZone != null)
			{
				oldZone.LeaveZone(chr);
			}

			// update PvPState
			var isBg = Map.IsBattleground;
			if (RealmServerConfiguration.ServerType.HasAnyFlag(RealmServerType.PVP | RealmServerType.RPPVP) || isBg)
			{
				if (isBg || Template.IsHostileTo(chr))
				{
				    chr.UpdatePvPState(true, true);
					chr.PlayerFlags |= PlayerFlags.PVP;
                    chr.PlayerFlags &= ~(PlayerFlags.InPvPSanctuary | PlayerFlags.FreeForAllPVP);
				}
				else if (Template.IsSanctuary)
				{
					chr.PvPState = PvPState.InPvPSanctuary;
					chr.PlayerFlags |= PlayerFlags.InPvPSanctuary;
                    chr.PlayerFlags &= ~(PlayerFlags.PVP | PlayerFlags.FreeForAllPVP);
				}
				else
				{
                    chr.UpdatePvPState(false);
                    chr.PlayerFlags &= ~(PlayerFlags.PVP | PlayerFlags.InPvPSanctuary | PlayerFlags.FreeForAllPVP);
				}

                if (Template.IsArena)
                {
                    chr.PvPState = PvPState.FFAPVP;
                    chr.PlayerFlags |= PlayerFlags.FreeForAllPVP;
                    chr.PlayerFlags &= ~(PlayerFlags.InPvPSanctuary);
                }
			}

			Template.OnPlayerEntered(chr, oldZone);
		}