static int OnDestroyCache(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         WCG.FloatUIDestroy obj = (WCG.FloatUIDestroy)ToLua.CheckObject <WCG.FloatUIDestroy>(L, 1);
         obj.OnDestroyCache();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_m_DestroyObj(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.FloatUIDestroy     obj  = (WCG.FloatUIDestroy)o;
            UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
            obj.m_DestroyObj = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_DestroyObj on a nil value"));
        }
    }
    static int get_m_DestroyObj(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.FloatUIDestroy     obj = (WCG.FloatUIDestroy)o;
            UnityEngine.GameObject ret = obj.m_DestroyObj;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_DestroyObj on a nil value"));
        }
    }
 static int SetFloatPosition(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         WCG.FloatUIDestroy  obj  = (WCG.FloatUIDestroy)ToLua.CheckObject <WCG.FloatUIDestroy>(L, 1);
         UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         obj.SetFloatPosition(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }